More “Survival” Gameplay
Gameplay-wise, the survival elements of the formula need to make a comeback. In Village, it’s easy to gun down every single enemy in sight even on Hardcore since you’re constantly receiving ammo and crafting more. In the older games, you had to think carefully about whether to shoot a zombie or avoid them and conserve resources in the process. The 2002 remake of Resident Evil even had this cool mechanic where some zombie corpses had to be burned to prevent them from turning into Crimson Heads. Of course, the fuel required for this was limited so you had to think carefully about which corpses to burn. These kinds of strategic elements would work well with a slower, more deliberate pace.
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