Facepunch Studios-developed survival multiplayer game Rust is still one of the most played games on PC, and the constant updates by the developers to keep the game fresh are one of the key factors that contribute to the popularity. Keeping true to their commitments, Facepunch has now released another new update for the PC version of the game.
The March update covers plenty of areas the game needs improvements in, such as visual improvements of the older monuments in the game to bring them in line with its current quality and fielity, and also make it consistent with overall the visual tone. The junkyard magnet crane has also been improved, along with fixes being made for the night vision visuals.
The visual experience of driving vehicles have also been updated, along with some updates to world models, fixes, and general QoL changes, such as slower car decay, large furnaces providing warmth and heat, and more.
The changes are pretty diverse, so it is advisable to read the full update on the game’s Steam page. Down below, you can read the changelog for the March update.
RUST MARCH UPDATE
CHANGELOG
- Added support for tag filtering to the server browser
- Added new in game music
- Added 14 new world models
- Updated loading screen
- Improved arm and body visuals on some vehicles
- Improved 3rd person keycard animation
- Can no longer reskin doors that are open
- Can now switch to and from Ice Rifle skin regardless of ammo or attachments
- Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
- Restricted how far a player can alt look up when looking down
- IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
- Removed slot 8 input bind
- Renamed slot 7 input bind to “Holster Item”
- When opening the inventory the currently equipped belt item will automatically be selected
- Modular cars take 4x longer to decay
- Increased local player voice volume when recording a cassette
- Junkyard magnet crane is more stable to drive
- Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
- Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
- Improved lighting in the Supermarket, Oxum’s Gas Station, Bandit Camp and Launch Site
- Large furnace now provides a small amount of heat and comfort
- Added BuildingDark and BuildingVeryDark volumes for map makers
- Polar bear should no longer migrate to warmer climates
- Horses now trigger pressure pads
- Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
- Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
- Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
- Fixed some out of date radio stations
- Fixed phantom footsteps continuously playing
- Fixed incorrect sfx footsteps playing
- Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
- Fixed magnet crane arm movement speed slowing down at low server framerates
- Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
- Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
- Fixed magnet crane treads sometimes animating in the wrong direction when turning
- Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
- Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
- Fixed a sleeper loot exploit
- Fixed CCTV clipping exploit
- Fixed BBQ looting exploit
- Fixed pickle jar desc typo
- Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
- Fixed missing passthrough name on DLC industrial wall lights
- Fixed oil hunt mission reward only being 50 scrap
- Arctic base snowmobile no longer comes with 20 low grade fuel
- Arctic base snowmobile garage no longer spawns puzzle loot
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