Samurai Shodown Director Talks Philosophy Of Creating New Characters

There's a lot of thought that goes into new additions.

Posted By | On 25th, Jan. 2020

Samurai Shodown

SNK is back in a pretty big way with one of their first major games in years, Samurai Shodown. The game is a revival of a legendary and long running franchise that’s all about samurais, ninjas, and swords. And of course, when it comes to revitalizing a classic, you have to go back to the old school nostalgia. But there’s all kinds of challenges to that as well, on both a technical level, as well as a creative one. That’s what the director of the game broke down when it came to adding new characters.

In an interview with Siliconera, Director Nobuyuki Kuroki talks about the difficulty in creating new characters for the classic franchise. They go through an early draft period, then discussion with trying to use as little elements from other characters as possible. In the end, what comes out can be quite different than the original draft.

“During the early development stages, our in-house artist and designer Saji-san first set the tone of the characters and drafted the designs,” Kuroki said. “Based on those designs, we discussed together when deciding what kind of characters we would like to make.

“The most difficult part for us was probably trying our best to avoid using similar elements that have been used before and to build up a distinctive character.

“According to our experiences, no matter how perfect when you draw the plan, there will be loads of differences when you play it. So, to make the game more balanced and comfortable, we will arrange battle planner to play the game.”

Samurai Shodown is available now for PlayStation 4, Xbox One, and Stadia. The game will launch on Nintendo Switch and PC February 25th, while the former will include a special Samurai Shodown! 2 NeoGeo Pocket port.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...