Sekiro: Shadows Die Twice’s Resurrection Mechanic Doesn’t Make the Game Easy, Says Producer

"The game has been tuned around the fact that players have this ability," says Activision's Robert Conkey.

Posted By | On 13th, Mar. 2019

sekiro shadows die twice

Sekiro: Shadows Die Twice differs from FromSoftware’s Soulsborne titles in many, many ways, but the one that’s been touted most commonly is its resurrection mechanic, which allows players to revive themselves upon death for a second crack at their enemies. The concern with such a mechanic, of course, is that it could make the game easier, which is the last thing anyone would want in a game made by From.

The studio has talked in the past about this, assuring fans that the game’s still going to be very challenging, and that the resurrection mechanic won’t make it any easier. Recently, while speaking in an interview with the PlayStation Blog, Activision’s Robert Conkey, who is serving as producer on the game, did the same.

“FromSoftware iterated on the resurrection system quite a bit, and I think it landed in a really great place,” said Conkey, when asked about how the mechanic has grown and changed during development. “The idea was to ensure the player could experience intense combat as a fragile but powerful shinobi, while still giving the player some leeway to really push their limits and take some risks.

“It also allows the player some opportunities to use death to their advantage by luring enemies into a false sense of security. Some astute players may have noticed, but the E3/Gamescom demo also featured an item that allows you to cause your own death specifically for the purpose of taking this advantage.”

“Of course, FromSoftware needed to make sure this mechanic didn’t make the game too easy (and don’t worry, it hasn’t),” he continued. “The game has been tuned around the fact that players have this ability. So while it makes for a different flow than what you’ve seen in previous titles, the level of challenge you’d expect is very much intact.”

Sekiro: Shadows Die Twice launches for the PS4, Xbox One, and PC on March 22. Take a look at its recently released launch trailer through here. On the Xbox One (and presumably the PS4), its file size will be less than 13 GB.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Nightingale is Now Available in Early Access

Nightingale is Now Available in Early Access

The fantasy survival crafting title is available on PC via Steam and the Epic Games Store, with early planned ...

SaGa Emerald Beyond – Exploration, Combat, Glimmering and More Revealed in Extensive Gameplay

SaGa Emerald Beyond – Exploration, Combat, Glimmering and More Revealed in Extensive Gameplay

Square Enix's world-hopping role-playing game launches on April 25th for PS4, PS5, PC, Nintendo Switch, iOS an...

Nintendo Switch 2 Reveal Pushed Back to June, Another Direct Planned for April – Rumour

Nintendo Switch 2 Reveal Pushed Back to June, Another Direct Planned for April – Rumour

Additionally, an Indie World presentation is also scheduled for March, a known leaker has claimed.

Kemuri is “Semi-Open World”, Release “Just a Bit Further Down the Road,” Says Unseen Studio CEO

Kemuri is “Semi-Open World”, Release “Just a Bit Further Down the Road,” Says Unseen Studio CEO

Former Ghostwire: Tokyo director Ikumi Nakamura says the map is "kind of hard to describe" but isn't "ginormou...

Unicorn Overlord Has “the Largest Amount of Content” in a Vanillaware Game

Unicorn Overlord Has “the Largest Amount of Content” in a Vanillaware Game

Vanillaware and Atlus' tactics RPG is set to launch a little over a month from now for PlayStation, Xbox, and ...

Need for Speed Unbound is Getting Another Full Year of Post-Launch Support

Need for Speed Unbound is Getting Another Full Year of Post-Launch Support

Criterion Games' racer will receive four additional volumes of new content in its second year, it has been con...