The return of Xbox console exclusives certainly drew the most attention at its latest showcase, but there were some rather surprising announcements, like Ninja Theory’s Senua. As the canonical third game in the series, it leans heavier into combat, addressing complaints about the minimal gameplay in Senua’s Saga.
But that’s not the only area it’s going to improve, as the developer confirmed on Twitter that it would be “quite a bit longer” than its predecessors. “We’re creating a more expansive, fully-realized action-adventure journey while still keeping the experience focused, carefully crafted, and deliberately paced around Senua’s story.”
As for the plot, our hero is apparently trapped between the realms of the living and dead, seeking to reach the afterlife. The problem is all the enemies in her path, especially those pulling from her memories. If you know anything about Senua’s trials and tribulations, especially with psychosis, then it’s going to be a very tough journey indeed.
Compared to the Hellblade series, Senua offers a more interconnected world with more exploration and puzzle-solving. Combat has also been upgraded with the ability to dual-wield and a handful of abilities to unleash. Of course, you can also expect bosses, including what appears to be a long-awaited confrontation against the shadow of her past.
Senua launches in 2027 for Xbox Series X/S, PS5, and PC, so stay tuned for further updates and more gameplay in the coming months.















