SimCity Developer Defends DRM Inclusion, Says Its For Cloud Computing

Power of cloud.

Posted By | On 30th, Dec. 2012

SimCity developers recently faced the wrath of Reddit in an AMA, where they were asked about the DRM that was included in the game. Reddit members completely rejected the game citing DRM and mentioned that the developers should remove it if they want any sales.

The developers have responded and since it’s a directive from the publisher to include DRM and other things, their hands are tied, but here’s what they had to say.

Maxis’ Lucy Bradshaw mentioned that there’s a lot of cloud computing required to power SimCity so the DRM was required. They said that (in Kotaku‘s words), “It’s not something your individual PC will be able to handle on its own, not when the cloud servers are handling up to 100,000 Sims inside each city.”

I know this is completely devoid of logic since we are talking about online DRM here, what’s the connection between that and online cloud computing? What? It seems that the Maxis guys have no answer to this question and are struggling to justify the inclusion of this DRM.

They shouldn’t be held accountable though, it’s probably EA’s decision. Tell us what you think in the comments section below.


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