Sony’s Patent for PS5 Could Eliminate Loading Screens Altogether

Next gen's charge against loading screens continues.

Posted By | On 24th, Jun. 2019

psn

A huge focus for both Sony and Microsoft with their next generation consoles has been how they plan on entirely removing – or at least minimizing – load times in video games. Part of that relies on the inclusion of an SSD in both the PS5 and the Xbox Scarlett, but it looks like Sony is also thinking of other techniques that can be employed to cut down on load times and screens.

Sony have filed a new patent that talks about a method that will require no loading screens within games. The patent talks about essentially divvying up a game’s map into multiple sections. When a player is in one section of the map, all the adjacent sections of the game’s world are loaded in the background, so that when the player moves into another area, there’s no need for it to be loaded.

“A system and method are disclosed for dynamically loading game software for smooth game play,” reads the patent’s abstract. “A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.”

It’s not groundbreaking by any means, and games have been employing similar techniques for a while now, especially in massive open world environments. That said, it’s not a widespread technique either, and if nothing else, the patent here does at least show us that Sony is seriously looking into minimizing load times as much as possible, one way or another.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Exodus Will Launch in 2026

Exodus Will Launch in 2026

The AAA sci-fi RPG is being developed by Archetype Entertainment, a studio comprised of former BioWare develop...

Split Fiction Trailer Highlights the Friend’s Pass

Split Fiction Trailer Highlights the Friend’s Pass

Like Hazelight Studios previous titles, the upcoming co-op game will allow two players to play together with o...

Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support

Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support

The action-adventure title's newest update also brings Path Tracing support for PC players with AMD and Intel ...

Saber Interactive is Developing a AAA Title in a Major Hasbro IP

Saber Interactive is Developing a AAA Title in a Major Hasbro IP

The Space Marine 2 developer has partnered with Hasbro, which owns IPs such as Dungeons and Dragons, Transform...

Fatal Fury: City of the Wolves Open Beta is Now Live

Fatal Fury: City of the Wolves Open Beta is Now Live

The beta is playable on PS5, Xbox Series X/S, PS4, and PC until February 24th and includes eight characters an...

Tales of the Shire: A The Lord of the Rings Game Delayed Again, This Time to July 29th

Tales of the Shire: A The Lord of the Rings Game Delayed Again, This Time to July 29th

Weta Workshop is “taking a little longer to ensure that every Hobbit, on every platform, can enjoy the same ...