Sony’s Patent for PS5 Could Eliminate Loading Screens Altogether

Next gen's charge against loading screens continues.

Posted By | On 24th, Jun. 2019

psn

A huge focus for both Sony and Microsoft with their next generation consoles has been how they plan on entirely removing – or at least minimizing – load times in video games. Part of that relies on the inclusion of an SSD in both the PS5 and the Xbox Scarlett, but it looks like Sony is also thinking of other techniques that can be employed to cut down on load times and screens.

Sony have filed a new patent that talks about a method that will require no loading screens within games. The patent talks about essentially divvying up a game’s map into multiple sections. When a player is in one section of the map, all the adjacent sections of the game’s world are loaded in the background, so that when the player moves into another area, there’s no need for it to be loaded.

“A system and method are disclosed for dynamically loading game software for smooth game play,” reads the patent’s abstract. “A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.”

It’s not groundbreaking by any means, and games have been employing similar techniques for a while now, especially in massive open world environments. That said, it’s not a widespread technique either, and if nothing else, the patent here does at least show us that Sony is seriously looking into minimizing load times as much as possible, one way or another.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

Unsurprisingly, the game has been placed in the Fallen Hero timeline. It is set between the events of Tri Forc...

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

In terms of hours played, player numbers, and total matches in its first 30 days, Black Ops 6 is the biggest C...

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...