Sony’s Shuhei Yoshida: We Want To Promote The Kind Of Multiplayer With Morpheus That Nintendo Does With Wii U

'Our teams wanted to create social games not unlike something similar Nintendo is doing with Wii U.'

Posted By | On 10th, Mar. 2015

Project Morpheus

Undoubtedly, Sony’s Morpheus VR headset for PlayStation 4 is impressive. Using an OLED panel over 5 inches with a refresh rate of 120Hz (meaning a framerate as high as 120 frames per second), and resolutions of 1080p, it is also currently the only functioning VR hardware coming to consoles.

But for Sony Worldwide Studios’ Shuhei Yoshida, there was more that motivated Morpheus than just the hardware- according to him, Morpheus came about as a result of Sony’s development teams wanting to create unique experiences with their games- they wanted to push the kind of social and multiplayer gaming that Nintendo is with their Wii U console.

“Like you’re probably aware, we have a cross-functional, international team: the hardware guys in Japan, the R&D teams and game teams globally… That undistorted, regular image – the idea came from the game teams,” Yoshida said in an interview with Digital Foundry. “Our teams wanted to create social games not unlike something similar Nintendo is doing with Wii U. So one person might be wearing the headset, while another person might be participating, watching on the large-screen TV. So that idea came from the game teams and the hardware team implemented it.”

But Nintendo’s Wii U is not even the only hardware from the competition that Sony has got its eyes on. Asked about the theoretical perfect controller for VR, and especially Morpheus, Yoshida’s answer was candid, frank, and unexpected.

“If Kinect 2 can handle fingers and latency can be much reduced, that could maybe work, unless there’s a technical reason,” he said.

It is great to see Sony not being so insular and inward looking that it is unwilling to learn from the things its competition does right. Innovation is all well and good – and Sony is a very innovative company indeed – but learning from the competition, both their triumphs and their failures, is very important if you want to achieve success too.

Morpheus is currently scheduled to launch for PlayStation 4 some time next year. Stay tuned to GamingBolt for more.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...