Square Enix Discusses Games as a Service Titles

"I think that [it] really depends on the overall design of each individual title."

Posted By | On 12th, Dec. 2017

More and more publishers are eschewing traditional methods of game delivery, and moving towards Games-as-a-Service style titles, with ongoing continuous player engagement and monetization, thanks to steady content drips. Sadly, due to some abusive and exploitative monetization in certain GaaS style games, as well as many taking their proliferation as signalling an impending death of single player games, many players now almost consider GaaS to be a dirty word.

That said, publishers continue to explore the model. That includes Square Enix, too- they already have Final Fantasy 14 on the market, and Final Fantasy 15 has been treated like one, too. Nonetheless, it feels like Square Enix’s CEO Yosuke Matsuda is hesitant to commit to a company wide transition to GaaS games.

Speaking to MCV, Matsuda said, “I think that really depends on the overall design of each individual title. Our feeling on it is, people have bought these games, and we want them to be able to enjoy them and play them for as long as possible. So after they’ve completed the game, to add new things and give them extra things to enjoy. That’s an important thing, and very vital for us to provide that.”

It is good to see that they are mindful of the fact that this comes down to each individual game’s design, rather than being something that can be shoehorned wholesale into every game as is. I think that, especially with Final Fantasy 15, they have also shown that GaaS doesn’t have to mean the death of an epic single player experience- if that’s the kind of thing they have in mind, then I can’t wait to see more GaaS style games from them going forward.


Tagged With:

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...