Square Enix: “Focusing on graphics only would be a huge mistake”

Posted By | On 10th, Jul. 2012

Square Enix’s worldwide technology director Julien Merceron has revealed that animation will play a huge role next-gen, and neglecting that would be a “huge mistake”. He mentioned something about an uncanny valley where there is a mismatch between good graphics and poor animation resulting in awkward graphics as a whole.

“Focusing on graphics only would be a huge mistake. You start to have super great graphics, characters look really good and you end up in the uncanny valley, but you don’t have animation at the same quality level,” he told GamesIndustry.

“Same thing with behavior and AI; it animates well and looks good, but it is making stupid decisions. It simply won’t be immersive,” he added.

He also gave some examples he thought was a good showcase for animation in the industry. He mentioned the importance of physics, rendering and animations and said developers should also attempt to upgrade these things and not solely concentrate on a single thing – graphics.

“Killzone 3 had great facial animations back in the day. There are great teams that, for this generation of consoles, have done good quality that could be considered good enough. The problem I am talking about is, as soon as we ramp up the quality on graphics, this level of quality on facial animations won’t be good enough,” he said.

“Some games succeed to be at the limit of the uncanny valley, but … the problem is that as rendering quality will go up, new problems will surface. The quality of the facial and body animations and the acting won’t be good enough. So that is why as you evolve, you have to upgrade your physics, rendering and animations.”

Tell us what you think in the comments section below.

 

 

 

 


Keep On Reading!

Marvel’s Blade Could Be Cancelled as Xbox Considers Shutting Down Arkane Studios – Rumor

Marvel’s Blade Could Be Cancelled as Xbox Considers Shutting Down Arkane Studios – Rumor

Reportedly running over budget, Arkane Lyon's title was allegedly slated to launch in 2026 before being delaye...

IO Interactive’s Project Fantasy Faces Layoffs After Xbox Ends Partnership

IO Interactive’s Project Fantasy Faces Layoffs After Xbox Ends Partnership

The studio remains "100 percent committed" to the role-playing game, and that its "wonderful universe" would "...

SAND: Raiders of Sophie Early Access Review – As Rough As Sand

SAND: Raiders of Sophie Early Access Review – As Rough As Sand

New PvPvE extracion shooter SAND: Raiders of Sophie introduces its own twists to the formula. But how well doe...

The Elder Scrolls 4: Oblivion Remastered Launches on August 11th for Nintendo Switch 2

The Elder Scrolls 4: Oblivion Remastered Launches on August 11th for Nintendo Switch 2

Physical pre-orders for the 2025 remake are now live, and it appears to ship on a cartridge instead of utilisi...

Helldivers 2 Kicks Off Construction of Terminid Control System 2.0 in Latest Campaign Brief

Helldivers 2 Kicks Off Construction of Terminid Control System 2.0 in Latest Campaign Brief

This time around, Helldivers will be tasked with supporting the construction of massive walls in space to bloc...

1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut

1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut

Developer Panache Digital Games joins the likes of Romero Games as studios that had projects under development...