Star Citizen Developer Using Shotgun to Review and Manage Game Assets

Cloud Imperium praises the software for managing and reviewing art assets.

Posted By | On 03rd, Jun. 2014

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Cloud Imperium, developer of the upcoing space sim MMO Star Citizen, has revealed that it is using Shotgun Software for its web-based production management. It is also using it to track the hundreds of new assets it creates on a daily basis along with reviewing the same across its global network of artists.

Chief Visual Officer at Cloud Imperium Chris Olivia stated that, “Everyone at Cloud Imperium has a Shotgun account. It’s not just the artists; all departments – including engineers, coders and designers – use Shotgun to organize assets, deliver feedback and communicate internally. We’ve used Shotgun since the beginning of production on Star Citizen, and it has really helped us manage the information overload.

“It’s really provided us with a reliable way to organize art. And if we ever need to go back and evaluate our work, we can view reports directly from Shotgun to see the history of an asset since it was first created.”

Cloud Imperium plans to use Shotgun later in its pipeline in order to track artist hours and plan out its budgets and schedules.

“Our artists love Shotgun, because it’s very visual and easy to use. It’s a single tool we’re able to funnel all of our art and communication through, which helps us deliver more of the gameplay for users to test in the beta mode sooner. With Shotgun our team is able to keep pushing forward in production!”

Meanwhile, Star Citizen is pegged for a 2015 commercial release. Stay tuned for more details.


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