Game Overview:
Star Citizen is an upcoming video game from developers Cloud Imperium Games.
Star Citizen is a space trading and combat simulator video game that will feature a persistent world in an MMO setting. It will also feature first person space combat.
The space-faring MMO entered development back in 2010, though it is still without an official release date.
Cloud Imperium Games' massive space-faring MMO has been in development for nearly a decade and a half.
Star Citizen developer Cloud Imperium Games’ latest tech demo boldly posits their in-house game engine as the future of gaming.
The new Legatus 2953 ship pack includes every ship released in Star Citizen so far, and is the most expensive ship pack in the game.
The free trial for Star Citizen is part of its Intergalactic Aerospace Expo 2953, and will be available until November 30.
The newest alpha update for the space sim has added several new locations, gameplay features, quality-of-life improvements, and more.
New footage showcases in-progress development footage for Cloud Imperium Games' massive space simulator.
Over a decade since its initial announcement, the massively multiplayer space title is still breaking crowdfunding records.
The long-in-development title has averaged over 50,000 daily active players in 2022, having peaked at around 130,000 players.
Announced in 2012, the massively multiplayer space title continues to receive funding with nearly 4.1 million backers thus far.
Cloud Imperium Games has released new videos showcasing Star Citizen's development and improvements made to AI, gear, and more.
The ridiculous crowdfunding figures for the long-in-development space sim by Crowd Imperium Games show no signs of slowing down.
Cloud Imperium Games recently showcased the improved character tech from Star Citizen, along with the work being done on improving the AI.
The long-in-development and often-controversial space faring epic has hit yet another major milestone in its crowdfunding.
The long in development space sim will be free to try out.
The developer says there won't be any discussions of when the game might release until then either.
Yeah, I know, the joke writes itself.
A roadmap for the roadmap, maybe.
More content for the long-in-development space sim.
The developers describe new facets of the game in detail.
Check out some of the work that's been on the upcoming single-player campaign.
Yep, it's still going.
The game's single player gets pushed back from Q2 2020.
The alien ship takes center stage in the newest update video.
The space adventure title keeps on trucking onward.
The ambitious video game gets some new featurettes.
Explore the planet of ArcCorp and pilot a variety of ships for free.
Newly revealed video shows off new search and rescue vehicle.
Both an alpha and a beta for the single player side of Star Citizen will likely come in 2020.
Players can head to Lorville and try out the game's 80 ships for free.
The single player-based space sim will receive a roadmap in December.
Roberts completely sidesteps the actual issue in his response to community concerns.
New details regarding designing the environment and using procedural tools.
We also learn some information about the single-player campaign Squadron 42's release date.
We also get a glimpse of the armor and weapons of the Vanduul alien race.
Cloud Imperium Games offers an update on its epic space sim.
And only those who have invested $1,000 in the game can view it.
The ambitious online space sim title also has more than 2 million registered users.
These vehicles will be available to try out once Alpha 3.1 releases in a few days.
The crowdfunding for the game is growing at a steady pace, having now passed $179 million.
The latest episode of 'Around the Verse' reveals some interesting new information.
Foundry 42 studio director discusses the break-up of employees working at different studios.
Additionally, the game's crowdfunding has passed 178 million dollars.
A lot more information about the single-player campaign has been revealed by director Chris Roberts.
The video provides glimpses of some concept artwork and even some in-game footage of the area.
Geoff Zanelli has composed more than 3 hours of music for the game.
Star Citizen is going to Star War against Crytek
Cloud Imperium's epic space sim continues to grow in size and scale.
Accomplished actor Mark Hamill to voice in ambitious game? The team must feel some pride.
The video shows the development team discuss in detail the design choices behind the ships and the ground vehicle.
New video showcases the colony ship Consolidated Outland Pioneer.
Two Origin ships 600i and 890 introduced and discussed in a video and the game continues selling well throughout the Anniversary Sale, raking in over half a million in a day.
For the first time ever...
Faster than the speed of light.
This ship will allow players to develop outposts.
This probably means Squadron 42 won't release in 2017.
A game as big as the very universe it depicts.
There truly are a lot of vehicles...
Taking off into no man's sky.
There is a new cinematic video too.
Universal appeal.
Update 3.0 targeting June 29th release.
Chatting with the makers of the most ambitious and hyped PC game in history.
Update 2.6.1 currently in the works.
Based on CryEngine, which previously powered the game.
They certainly are pretty.
They look excellent, as does the game.
The new mode is supposed to arrive on December 8.
Many chapters still in preliminary stage.
An update as big as space itself.
Valentine's Day is the date of separation for the single-player campaign and main game.
The Freelancer base is now available for flying (on test servers of course).
Could this game be any more impressive?
The money train continues to roll on the massive space-sim.
What is Star Citizen? If you don't know, this trailer is your best shot at finding out.
All backers will now have access to modules through the test server.
PC gaming's poster child gets even more impressive.
A lengthy and extensive response to the recent reports.
Alex Mayberry quit at the end of June for personal reasons.
Roughly 40 GB of assets have been leaked online.
Various changes and improvements coming to Star Citizen's shooter component.
Nothing stops this train. Er, spaceship.
A new character rig, landing system and much more have been included.
Experience the Hangar and Arena Commander modules for this weekend.
Cloud Imperium's sci-fi opus won't go easy on your hard drive come 2016.
Todd Papy now works as a design director on the upcoming online space sim.
On its way to $75 million.
The online sci-fi space sim continues to grow.
Chris Roberts expects it to attract a "pretty big and diverse audience".
Includes bug fixes and preparation for the deployment of shield customization.
Chris Roberts reveals estimated dates for different modules and content.
Onwards to the next million.
Creator and Cloud Imperium Games head says the game has now become a way of life for the community.
This is how you use 4K properly.
Can Cloud Imperium reach the next million before the end of 2014?
New PvP focused changes arrive along with an epic trailer.
Chris Roberts hoping for $100 million.
It looks as though Sony are making all the right moves.
Bad news for PC gamers without DX11 capabilities.
CONTACT RIGHT! ON ME! Come on dude, pack it in.
A few other surprises also promised.
They promised basically everything in a recent Reddit AMA.
It could be the biggest game ever. Here's why it needs be on consoles.
Is there no end to this game's awesomeness?
Announcement expected for October 10th.
Chris Roberts and his team is looking to make "the Best Damn Space Sim Ever".
In today's episode of Galactic Gear...
So much money. I feel a little sick just thinking about it.
Plus, visual damage saves over time.
Is there anything this game won't do?
Get out of my way wallet, I've got money to pledge.
Chris Roberts also talks about how such a project wouldn't have possible via traditional publishing.
This is insane.
And it hasn't even launched yet.
Will it never stop?
Cloud Imperium discusses why their upcoming Star Citizen is PC exclusive.
486,886 backers bring the game's total ever higher.
Now dog-fight to your heart's content!
Cloud Imperium praises the software for managing and reviewing art assets.
"It would be foolish to release an unstable build," says Chris Roberts.
Chris Roberts' space sim continues to break records.
Famed veteran leaves Blizzard to join the team behind Star Citizen.
Cloud Imperium tries to resolve the mess.
Chris Roberts' open ended space sim simply can't be stopped.
Some pretty interesting stuff.
"Helmet! Helmet! Helmet!"
Star Citizen's creator also talks about why Oculus would have allowed acquisition by Facebook,
Absolutely incredible.
Everything you need to know about Star Citizen.
Industry legend Chris Roberts discusses everything about his upcoming space sim and then some.
Chris Roberts offers his take on the benefits of CryEngine.
The industry veteran shares his thoughts on the next generation of gaming consoles.
25 reasons why 2014 is going to truly be a 'Happy' New Year!
Both lawless and cultural, Magnus presents an interesting location for players.
Chris Roberts and Cloud Imperium Games are looking to satisfy the space explorer hidden inside all of us.
The Drake Herald now available for players in the full game.
Explosions and more explosions essentially.
The focus is on multiplayer at the moment.
Another patch is due before the year ends.
With 2014 fast approaching there is a slew of new PC exclusives coming to entertain us.
Modular development process means everything is still on track.
New RSI Orion ship unlocked for players.
"Star Citizen IS a PC game."
Chris Roberts takes us back to where it all began.
Chris Roberts' space simulation just keeps making it rain.
A new generation of consoles is helping to breed new types of Massive Multiplayer titles.
The space sim reaches staggering heights on the crowdfunding website.
The open space shooter just keeps getting bigger.
Star Citizen now officially in development
The industry veteran talks about the benefits of crowd-funding for both the industry and gamers.
Gaming projects garner more funding than films, technology and art.
In our final part in the series, we look at the effects of Kickstarter and the fall of Silicon Knights.
Chris Roberts talks about keeping fans in the loop and delivering a fun experience.
Chris Roberts' upcoming space-sim, funded through his site and Kickstarter, is rolling in it.
All this, despite a $500,000 USD goal.