Chris Roberts talks about keeping fans in the loop and delivering a fun experience.
Chris Roberts is sailing high, after a return to the gaming industry after nearly a decade and the monumental success of space-sim Star Citizen’s Kickstarter. However, in an interview with GIBiz, Roberts revealed his association with Crytek that ultimately planted the seeds for financing via the fans and choosing the Crytek 3 engine.
Roberts also spoke especially about keeping fans flush with updates. “Our job – and I’m building the team [Roberts Space Industries] around this, too – is to entertain our audience during the two years they’ll be waiting for the game.
“We’ll be giving them builds and portions of it much sooner than that, and they’ll be getting multiple updates every single week… I want to make the journey, for everyone that backed it, as fun as the actual game. I want them to get to the point where they feel they got their money’s worth before the finished game is actually released. That’s a big priority for me.
“I’m confident now that we’ll be able to compete with any AAA game out there. I can’t do what I did with Freelancer, or what id did with Rage, and take five years to release it. At that point, the moment in time will be gone. But in two years, it will be pretty great.”