‘We started very early in production.’
With almost every single non Nintendo game out there slowly ditching split screen multiplayer (even Halo, long a standard bearer in this area, has moved away from split screen with the upcoming Halo 5: Guardians), it is heartening when a major third party release does support split screen play.
Star Wars Battlefront is one such game. Speaking to The Examiner, DICE spoke about the challenges that can come from trying to implement the feature, especially late in development, and how DICE circumvented those challenges.
“Split-screen can be really, really tricky. Our game is 60fps, so when we play split-screen, it’s 30fps. It looks great and it plays really, really smooth,”Sigurlina Ingvarsdottir, Senior producer of Star Wars: Battlefront, explained.
“We started very, very early in production working on split-screen, but was a problem we solved eventually. We took an ‘eat your vegetables’ approach to development and tackled the toughest issues first.”
It’s good to know this was a priority for the development team- it also ensures that Battlefront will by default have a longer life in my play rotation than most other major shooters releasing this year will.