Strike Suit Zero Update Adds Difficulty Levels, Revamped Targeting System

Also, checkpoint saves. YES.

Posted By | On 05th, Mar. 2013

Born Ready Games has released a new video and details about the latest update for Strike Suit Zero, the space simulation title funded by Kickstarter and released on PC.


Some of the more interesting new features include the addition of cockpit for all ships, which means that now players can fully immerse themselves with a first person view inside their unit. New difficulty levels have also been added, which means players can choose from Easy, Normal and Hardcore difficulties according to how badly they want to win (or lose).

Born Ready has also assured that many of the difficulty spies have been removed for a smoother experience. The targeting system has also been reworked, allowing you cycle through available targetd and components for more effective fighting.

Finally, checkpoint saves. You can now leave a level and pick up right from the latest checkpoint. Hallelujah. Born Ready promises more updates so stay tuned.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...