Premium Coatings that are compatible with all Armor Cores and a Forge remake of Plaza from Halo 5: Guardians are also coming.
The Disruptor, Spike Grenades, Dynamo Grenades and Shroud Screen are also getting changed when the update launches on May 10th.
It looks like 343 Industries could have significant plans in place for upcoming Halo Infinite multiplayer content.
Halo franchise director Frank O'Connor – who has worked on the series for nearly two decades – seems to have left Microsoft.
Joseph Staten has worked on a large part of the Halo franchise throughout his career, and has even worked with Bungie on Destiny.
The Steam version of Halo: The Master Chief Collection now has proper support for Steam Deck.
PC players with supported GPUs can enable the feature in multiplayer. It's also coming to Xbox Series X in a future update.
With the launch of Season 3: Echoes Within, developer 343 Industries hopes to bring more "consistency" Halo Infinite.
Available in Weeks 1 and 3, the Aquahex Bundle costs 2200 Credits, and includes two Armor Cores, coatings, and various accessories.
Premium Battle Pass owners gain immediate access to the new Redsteel Splinter coating, while two new Armor Cores will be free for all.
343 Industries also talk about Escalation Slayer, which sees players unlocking new loadouts with kills, much like Gun Game.
Check out the new content coming to Halo Infinite with the launch of Season 3: Echoes Within in its newest trailer.
343 Industries previously confirmed the new season would include maps for Arena and Big Team Battle, a new weapon, and much more.
Following recent layoffs, the company is said to be "all but starting from scratch", which includes shifting development to a new engine.
The developer was allegedly working on prototypes for new Halo games built on Unreal Engine, but following Microsoft's recent layoffs, those plans seem to have been shelved.
It seems the long-rumoured battle royale mode, in development at Certain Affinity, is going to have a wider scope than previously anticipated.
"Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo," Spencer says.
343 Industries has publicly refuted recent reports that the studio will only no longer be developing Halo projects.
Numerous layoffs at Xbox's studios continue to underscore the various problems with its handling of first-party titles and beloved IPs.
"The people I worked every day with were passionate about Halo and wanted to make something great for the fans," says Patrick Wren.