The Xbox 360 version is seemingly inaccessible unless you log into Xbox Live.
Without any warning, at that.
Although there will be benefits for the same.
Blizzard wants to encourage a more "social environment" for players.
Albert Penello doesn't see such policies becoming "retroactive" any time soon either.
For now, the developer is focusing on PC and Mac releases.
You asked and EA listened, says Labels President Frank Gibeau.
Rayman creator however commends them for realizing the future is always-online.
Jack Tretton says the company "believes in the model people embrace today".
MIcrosoft currently working through how the trading and reselling of used games will work.
John Riccitiello thinks console ecosystem should be more open.
Shuhei Yoshida states the lack of robust Internet around the world as a primary reason.
But thinks that gamers are justified in their outrage against the always online DRM.
The shooter "Titan" will apparently only focus on multiplayer.
"People already always online through other devices", says Yannis Mallat.
Whereas fringe scenarios of no-internet access will quickly reduce.
Beligerent comments only mask the inevitable - a repeat of the PC DRM fiascoes.
Tech blogger Paul Thurrott gives his take on Microsoft's next generation console.