"It's content and exploration - No matter how you wanna play, there is so much for you to do in this game," said Bethesda's Pete Hines.
Bethesda Game Studios' upcoming RPG has the potential to be one of the brightest lights in a year that's had no shortage of them.
Bethesda Game Studios' space-faring RPG is set to launch for Xbox Series X/S and PC on September 6.
Bethesda's massive space epic is almost upon us, but how does it measure up to the developer's legendary open-world fantasy? Find out here.
There's plenty to know about Bethesda's upcoming space-faring RPG. Here are a few more interesting details you should know about.
Preloads go live today for Xbox Series X/S and PC via the Windows Store, while Steam players must wait until August 30th.
While not possible for the full game, Bethesda's Emil Pagliarulo said you can use non-lethal options in "a lot of situations."
Designer Emil Pagliarulo says the team "really wanted" to tie companions "directly to the main quest" when pre-production started.
Certain items are contraband in the Settled Systems and illegal almost everywhere, but different ship modules help to smuggle them.
Bethesda's upcoming sci-fi RPG is also one of its biggest games yet. Here's what you should know before its release on September 6th.
Bethesda's Will Shen and Emil Pagliarulo will answer questions on the official Constellation Discord, which players can submit by August 11th.
BGS' upcoming open world RPG is promising a number of significant improvements over the studio's past efforts.
Bethesda's sci-fi RPG can be pre-loaded nearly a month before its release. It's out on September 6th for Xbox Series X/S and PC.
Those who purchase the game on Xbox Series X/S or PC will receive a free copy on the other platform with saves shared between the two.
Which of these two massively anticipated RPGs is going to dominate conversation?
The remake, which is allegedly using a combination of the original's engine and Unreal Engine 5, is said to be targeting a late 2024/early 2025 launch.
Follow the stories of Vanna, Ada and Kent in three separate animated tales, which tease potential scenarios for players to experience.
"No one other than Todd Howard himself is authorized to talk publicly about unreleased game info," says studio design director Emil Pagliarulo.
However, Microsoft believed that it could make up for the losses "through upside to Game Pass and increased console sales."
As excellent as Bethesda Game Studios' past single player RPGs have been, we're hoping the next one will make some key improvements.