However, if you want to play solo and not have Companions, there are Traits and Skills to support that, per Bethesda's Todd Howard.
Todd Howard discusses the trick of starting choices and the amount of depth "if you're playing for 20 hours, 50 hours, 100 hours, or 500 hours."
Director Todd Howard explains how the upcoming Starfield is balancing procedurally generated and handcrafted content.
Director Todd Howard says that while some planets will have just one biome, there will be others that will come with a variety of unique environments.
The beleaguered and widely panned vampire first person shooter hasn't sold very well, according to Microsoft.
Though MachineGames' Indiana Jones game was originally supposed to be multiplatform, Bethesda amended its deal with Disney following the former's acquisition by Microsoft.
"We do have the Boost Pack, and you have the skills for the Boost Pack. So the Boost Pack almost acts like this vehicle," said Howard.
A remastered version of the classic first person shooter has been rated by the Game Rating and Administration Committee of Korea.
The FTC believes that actions like making Starfield exclusive to Xbox consoles is evidence enough to block Microsoft's acquisition of Activision Blizzard.
Tango Gameworks' supernatural action-adventure debuted on PS5 and PC before coming to Xbox Series X/S and Game Pass this year.
Xbox boss Phil Spencer addresses previous statements about how Starfield's success may or may not impact competition with the PS5.
Arkane Austin won't be shuttered following Redfall's failure, Xbox Game Studios head Matt Booty says.
Starfield won't have a 60 FPS option on Xbox Series X/S at launch and the sky is falling. Or is it? Here's why the 30 FPS compromise isn't so bad.
Bethesda's recent comprehensive deep dive into Starfield has revealed a host of new details for the upcoming RPG.
Phil Spencer believes that the company will make money off Starfield by using the game to help grow the audience for Game Pass.
New Special Attacks with CNMN and Smidge, challenges to unlock new outfits and Photo Mode stickers, and much more await.
"It's something that we really like doing [and] our fans like, so despite the size of the game, there's still things we want to add," Howard says.
Recent showings for Bethesda and CDPR's respective RPGs have driven a significant boost in sales for both games.
Not just one of the best Xbox showcases, one of the best showcases across the board.
Bethesda's Todd Howard talks about how Starfield has taken cues from Rockstar's Wild West open world epic.