Andrew Witts, who previously also worked on Rainbow Six Siege, joins Bungie as Gameplay Design Director on Marathon.
“I wouldn’t say Halo is of lesser importance, but we have over 20 studios now," says the Xbox boss.
Players will earn Ranks in different tiers, which are further divided into Grades, and can progress through matchmade activities.
Cross gen releases can be a good thing, but these games shouldn't have gone down that route.
One look at the Nintendo Switch is all you need to understand this, really.
Premium Coatings that are compatible with all Armor Cores and a Forge remake of Plaza from Halo 5: Guardians are also coming.
The Disruptor, Spike Grenades, Dynamo Grenades and Shroud Screen are also getting changed when the update launches on May 10th.
It looks like 343 Industries could have significant plans in place for upcoming Halo Infinite multiplayer content.
Halo franchise director Frank O'Connor – who has worked on the series for nearly two decades – seems to have left Microsoft.
Joseph Staten has worked on a large part of the Halo franchise throughout his career, and has even worked with Bungie on Destiny.
PC players with supported GPUs can enable the feature in multiplayer. It's also coming to Xbox Series X in a future update.
With the launch of Season 3: Echoes Within, developer 343 Industries hopes to bring more "consistency" Halo Infinite.
Available in Weeks 1 and 3, the Aquahex Bundle costs 2200 Credits, and includes two Armor Cores, coatings, and various accessories.
Premium Battle Pass owners gain immediate access to the new Redsteel Splinter coating, while two new Armor Cores will be free for all.
343 Industries also talk about Escalation Slayer, which sees players unlocking new loadouts with kills, much like Gun Game.
Check out the new content coming to Halo Infinite with the launch of Season 3: Echoes Within in its newest trailer.
343 Industries previously confirmed the new season would include maps for Arena and Big Team Battle, a new weapon, and much more.
Following recent layoffs, the company is said to be "all but starting from scratch", which includes shifting development to a new engine.
The developer was allegedly working on prototypes for new Halo games built on Unreal Engine, but following Microsoft's recent layoffs, those plans seem to have been shelved.
It seems the long-rumoured battle royale mode, in development at Certain Affinity, is going to have a wider scope than previously anticipated.