Metal Gear Solid Delta Snake Eater is just looming over the horizon, and I can't help myself thinking about this remake of one of the most precious games of my childhood.
The gang's all here ahead of the remake's highly anticipated global launch on August 28th for Xbox Series X/S, PS5, and PC.
From strange creatures wishing her harm to a mysterious fox-masked individual, Hinako has her work cut out in the upcoming survival horror.
The classic enthralled us with its gameplay and cinematic moments, which we're looking forward to re-experiencing in the remake.
We take a look at some of the most notable additions to Metal Gear Solid Delta: Snake Eater that could set it apart from the original release and make it the definitive way to experience Naked Snake's...
This isn’t a reinventing of the wheel, yet Konami are hopeful Metal Gear Solid Δ: Snake Eater will prove a turning point in their most storied franchise.
"Will it be the same?" says David Hayter regarding a new title that doesn't involve Hideo Kojima. "No. Could it be amazing? Sure."
Players can acquire the Glasses cosmetic by purchasing the Digital Deluxe Edition, which features the Sneaking DLC Pack.
Series producer Motoi Okamoto and NeoBards Entertainment director Al Yang will be on hand to discuss the upcoming survival horror.
"We would like to leave that decision up to the players themselves," says series producer Noriaki Okamura regarding the upcoming remake.
Konami confirms that the hide-and-seek-inspired multiplayer mode won't allow Xbox Series X/S, PS5, and PC players to matchmake together.
Konami’s iconic stealth series gets a more than fresh coat of paint in this faithful, fan-centric remake of arguably the series’ best.
The new online mode inspired by Metal Gear Online's most popular ruleset will seemingly arrive after the remake's August 28th launch.
While the Snake Eater remake is the perfect choice for Konami's efforts to bring Metal Gear Solid back into the spotlight, following it up with one of the franchise's most ambitious titles could furth...
"We didn’t want to end up recreating Silent Hill 2 over and over again," said director Al Yang about the series' next mainline title.
The first playthrough offers a "specific" outcome, says writer Ryukishi07, but players can unlock new endings in follow-up runs.
According to Ryukishi07, the presence of Mount Fuji on the horizon would have clashed with the tone and atmosphere of Silent Hill f.
The details come courtesy of a preview events where publications got to play through the first third of an early build of Silent Hill f.
Included in the Sneaking DLC Pack, the suit quietens your footsteps, making it easier to sneak around and manipulate guards.
While Ryukishi07 didn't elaborate too much, he did also talk about how different his approach to writing for Silent Hill f was.