Archive For Liquid Swords Tag

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good graces with further fixes.

Samson Gets Major Fixes For Bugs, Crashes, and Progression Blockers in its First Update

Samson Gets Major Fixes For Bugs, Crashes, and Progression Blockers in its First Update

The update has also brought in some more polish to the open-world action game, like volume adjustments and improved NPC AI.

Samson Studio Lead Says He Can’t Watch Industry Leaders “Just Flushing it All Down in the Toilet”

Samson Studio Lead Says He Can’t Watch Industry Leaders “Just Flushing it All Down in the Toilet”

Christopher Sundberg also spoke about Samson being made because he was tired of "swallowing all the c*** that the industry feeds us."

Samson Debuts to “Mixed” Steam Rating as Major Patch Unveiled for April 10th

Samson Debuts to “Mixed” Steam Rating as Major Patch Unveiled for April 10th

Liquid Swords will deploy numerous fixes for crashes, performance issues, and progression blockers with even more improvements to come.

Samson: A Tyndalston Story – Rough Diamond

Samson: A Tyndalston Story – Rough Diamond

Samson: A Tyndalston Story delivers a striking world, solid brawling, and a decent crime tale, but uneven polish and familiar mission design keep it from standing out.

Samson Developer is “Making It The Best It Really Can be,” But Don’t Expect Zero Bugs at Launch

Samson Developer is “Making It The Best It Really Can be,” But Don’t Expect Zero Bugs at Launch

"I've never been this nervous for a game launch, ever, in 33 years. It's too much at stake," said founder Christofer Sundberg.

Samson’s Launch Trailer Sets the Stage For An Explosive Adventure

Samson’s Launch Trailer Sets the Stage For An Explosive Adventure

Tyndalston looks like it's ready to blow, and Samson might just be the spark that sets things off when his journey begins on April 8.

Samson Dev Diary Sheds More Light On What His Time In Tyndalston Entails

Samson Dev Diary Sheds More Light On What His Time In Tyndalston Entails

Samson's a criminal with a code, which could make life in Tyndalston a tad too complicated if this latest showcase is an indication.

Samson May Catch People off Guard

Samson May Catch People off Guard

Liquid Swords might have a title like no other on their hands, with gameplay that could challenge both your brains and brawn as you make your way through Tyndalston’s streets.

Samson: A Tyndalston Story – Here’s Everything We Know So Far

Samson: A Tyndalston Story – Here’s Everything We Know So Far

Car-based combat and a handful of fisticuffs lock horns with an emotionally charged story to give Samson: A Tyndalston Story an edge.

Samson: A Tyndalston Story Gets New Developer Diary Discussing its Missions, Jobs and Gameplay Loop

Samson: A Tyndalston Story Gets New Developer Diary Discussing its Missions, Jobs and Gameplay Loop

Designer Tommy Rydling and mission designer Donald Young discuss the life of violence you'll experience in the upcoming title.

Samson Developer Will “Get Cracking” on Console Versions After PC Release

Samson Developer Will “Get Cracking” on Console Versions After PC Release

While it's internally running on consoles, Liquid Swords CCO Christofer Sundberg is unsure when those versions will release.

Samson Gameplay Trailer Showcases the Hard Knock Life (and Vehicular Mayhem) of Tyndalston

Samson Gameplay Trailer Showcases the Hard Knock Life (and Vehicular Mayhem) of Tyndalston

Life in the city is far from idealistic, especially if you're trying to escape progressively mounting debt, like our main man Samson.

Samson: A Tyndalston Story’s City and Car Designs Detailed in New Developer Diary

Samson: A Tyndalston Story’s City and Car Designs Detailed in New Developer Diary

The dev diary video features concept artist Piotr Kupsc and vehicle artist Damien Ksiezopolski discussing the work that went the visuals.

Samson: A Tyndalston Story Studio Wants Players to Learn Street Names, Manage Hour-to-Hour Pressure

Samson: A Tyndalston Story Studio Wants Players to Learn Street Names, Manage Hour-to-Hour Pressure

Senior game designer Donald Young has revealed details about the various mission types and Samson's unique car, the Magnum Opus.

Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”

Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”

Players can expect eight different Job types, more than 30 combat arenas, and a "few unique mechanics/scenarios" in some Chapters.

Samson: A Tyndalston Story Studio Head Calls the Current State of the Industry “Cowardly”

Samson: A Tyndalston Story Studio Head Calls the Current State of the Industry “Cowardly”

"After the acquisition / over-investing party... we are dealing with the hangover and it's been going on for three years," said Christofer Sundberg.

Samson: A Tyndalston Story Launches on April 8th

Samson: A Tyndalston Story Launches on April 8th

Just Cause creator's new hard-hitting action-adventure title will launch on PC for only $24.99 and promises a ten-hour story.

Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay

Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay

"The world is not just an arena in which you have a fight. The world is part of the fight," says principal programmer Strati Zerbinis.

Samson’s Main Story is About 10 Hours Long, Not Fully Open World

Samson’s Main Story is About 10 Hours Long, Not Fully Open World

"You are free to approach missions in different ways, and the world supports and encourages exploration," says Liquid Swords.