Archive For Liquid Swords Tag

Samson Gameplay Trailer Showcases the Hard Knock Life (and Vehicular Mayhem) of Tyndalston

Samson Gameplay Trailer Showcases the Hard Knock Life (and Vehicular Mayhem) of Tyndalston

Life in the city is far from idealistic, especially if you're trying to escape progressively mounting debt, like our main man Samson.

Samson: A Tyndalston Story’s City and Car Designs Detailed in New Developer Diary

Samson: A Tyndalston Story’s City and Car Designs Detailed in New Developer Diary

The dev diary video features concept artist Piotr Kupsc and vehicle artist Damien Ksiezopolski discussing the work that went the visuals.

Samson: A Tyndalston Story Studio Wants Players to Learn Street Names, Manage Hour-to-Hour Pressure

Samson: A Tyndalston Story Studio Wants Players to Learn Street Names, Manage Hour-to-Hour Pressure

Senior game designer Donald Young has revealed details about the various mission types and Samson's unique car, the Magnum Opus.

Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”

Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”

Players can expect eight different Job types, more than 30 combat arenas, and a "few unique mechanics/scenarios" in some Chapters.

Samson: A Tyndalston Story Studio Head Calls the Current State of the Industry “Cowardly”

Samson: A Tyndalston Story Studio Head Calls the Current State of the Industry “Cowardly”

"After the acquisition / over-investing party... we are dealing with the hangover and it's been going on for three years," said Christofer Sundberg.

Samson: A Tyndalston Story Launches on April 8th

Samson: A Tyndalston Story Launches on April 8th

Just Cause creator's new hard-hitting action-adventure title will launch on PC for only $24.99 and promises a ten-hour story.

Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay

Samson Studio Says “Fair Fights Are For Chumps,” as Rough and Tumble Combat Dominates New Gameplay

"The world is not just an arena in which you have a fight. The world is part of the fight," says principal programmer Strati Zerbinis.

Samson’s Main Story is About 10 Hours Long, Not Fully Open World

Samson’s Main Story is About 10 Hours Long, Not Fully Open World

"You are free to approach missions in different ways, and the world supports and encourages exploration," says Liquid Swords.

Samson Aiming for Early 2026 Launch, Costs $25: “An Experience That Truly Punches Above Its Price”

Samson Aiming for Early 2026 Launch, Costs $25: “An Experience That Truly Punches Above Its Price”

Developer Liquid Swords also confirms that the single-player title will be available on PC first, with console versions coming later.

Samson: A Tyndalston Story Unveiled With Trailer, is Liquid Swords’ Open-World Action Game Debut

Samson: A Tyndalston Story Unveiled With Trailer, is Liquid Swords’ Open-World Action Game Debut

The open-world action game revolves around the concept of debt as protagonist Samson drives and fights to get ahead of mounting interest.

Liquid Swords Announces Layoffs As it Continues Work on Debut Game

Liquid Swords Announces Layoffs As it Continues Work on Debut Game

The Sweden-based studio backed by NetEase wants to scale back its development team in order to continue work in a sustainable way.

Liquid Swords Showcases Impressive Screenshots of Debut Open World Game

Liquid Swords Showcases Impressive Screenshots of Debut Open World Game

The studio, founded by former Avalance Studios COO Christofer Sundberg, is currently developing an open world title using Unreal Engine 5.