It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good graces with further fixes.
The update has also brought in some more polish to the open-world action game, like volume adjustments and improved NPC AI.
Christopher Sundberg also spoke about Samson being made because he was tired of "swallowing all the c*** that the industry feeds us."
Liquid Swords will deploy numerous fixes for crashes, performance issues, and progression blockers with even more improvements to come.
Samson: A Tyndalston Story delivers a striking world, solid brawling, and a decent crime tale, but uneven polish and familiar mission design keep it from standing out.
"I've never been this nervous for a game launch, ever, in 33 years. It's too much at stake," said founder Christofer Sundberg.
Tyndalston looks like it's ready to blow, and Samson might just be the spark that sets things off when his journey begins on April 8.
Samson's a criminal with a code, which could make life in Tyndalston a tad too complicated if this latest showcase is an indication.
Liquid Swords might have a title like no other on their hands, with gameplay that could challenge both your brains and brawn as you make your way through Tyndalston’s streets.
Car-based combat and a handful of fisticuffs lock horns with an emotionally charged story to give Samson: A Tyndalston Story an edge.
Designer Tommy Rydling and mission designer Donald Young discuss the life of violence you'll experience in the upcoming title.
While it's internally running on consoles, Liquid Swords CCO Christofer Sundberg is unsure when those versions will release.
Life in the city is far from idealistic, especially if you're trying to escape progressively mounting debt, like our main man Samson.
The dev diary video features concept artist Piotr Kupsc and vehicle artist Damien Ksiezopolski discussing the work that went the visuals.
Senior game designer Donald Young has revealed details about the various mission types and Samson's unique car, the Magnum Opus.
Players can expect eight different Job types, more than 30 combat arenas, and a "few unique mechanics/scenarios" in some Chapters.
"After the acquisition / over-investing party... we are dealing with the hangover and it's been going on for three years," said Christofer Sundberg.
Just Cause creator's new hard-hitting action-adventure title will launch on PC for only $24.99 and promises a ten-hour story.
"The world is not just an arena in which you have a fight. The world is part of the fight," says principal programmer Strati Zerbinis.
"You are free to approach missions in different ways, and the world supports and encourages exploration," says Liquid Swords.