Better lighting in select locations, improved widescreen support, and revamped contact shadows are available with numerous other fixes.
"I’m optimistic about our ability to serve our current and future player communities, and to further amplify the shared passion for greatness, polish, and creative mastery that is a hallmark of Bliz...
Saints Row and Red Faction developer Volition was shuttered by parent company Embracer Group in August.
The update also provides numerous fixes and improvements, including an option to Skip Practice in Career Mode's pre-race menu.
Departments dedicated to releasing Xbox games physically have been shut down amidst Microsoft layoffs, it's been claimed.
It's been reported that the game initially started work on Unreal Engine, before shifting to the internal engine Synapse, which also proved to be a troublesome toolset.
Blizzard co-founder and chief design officer Allen Adham is also leaving following layoffs at Microsoft's gaming division.
Matt Booty, Microsoft's president of game content and studios, says some of the developers who were working on the game will be shifted over to other Blizzard projects.
The widespread layoffs will impact Xbox, ZeniMax, and Activision Blizzard, as Microsoft's gaming arm looks to "align on a strategy and an execution plan with a sustainable cost structure."
The hack-and-slash roguelike will launch with a "solid base to build on", and its map will hint at the "evolving storyline."
However, players can expect "solutions and opportunities to use dialogue, maybe take advantage of reactivity", says Carrie Patel.
Obsidian Entertainment has provided more details on its upcoming action RPG, hot on the heels of its recent Developer_Direct showing.
Here's everything you should know about MachineGames' Indiana Jones game.
As the studio shifts away from a seasonal model for Halo Infinite content, it confirms it also has new projects in the works.
Going forward, the game will adopt an Operations model for new content, similar to The Master Chief Collection.
It offers better contact shadows on characters and character cloth and improves the lighting in about 73 locations, among other changes.
MachineGames is using id Software's proprietary engine once again, as it did for all Wolfenstein games it has previously released.
The game will feature "a dynamic mix of linear, narrative-drive gameplay and open-area maps," according to an official description provided by Bethesda.
Why is there such a divide in opinion on Bethesda's massive sci-fi RPG?
"[That] made it challenging from a technical perspective, but we gained that gritty and realistic feel to it that is so important to us," says game director Jerk Gustafsson.