Field Orders, Contracts- call it what you want. But that’s not the only thing coming with an update that has a lot to fix.
It looks like Oahu has proven to be quite an attractive destination for car enthusiasts, even as the Horizon Festival calls out.
Remedy Entertainment's Elmeri Raitanen also reveals that it was "always the plan, from the get-go" to feature Dylan as the protagonist.
"There's no 'case by case' here," claims Bloomberg's Jason Schreier about single-player titles only releasing on PS5 going forward.
Gearbox Entertainment has provided quite a few details about the Takedown at Hadron Abyss raid, like its bosses and rewards.
Players can also use the Visione as both characters and discover five new headgear pieces alongside a new armor set for Kliff.
Kate Rayner even spoke about how ray-traced muzzle flashes, which will be in E-Day, wasn't something the studio could achieve before.
A known leaker has indicated that people at Capcom are more interested in remaking Resident Evil Revelations than touching 5 or 6.
The potential new release date moves the Onimusha game further away from heavyweights like Control Resonant and Silent Hill: Townfall.
The company also mentioned that it expects its hardware business to be hit quite hard due to the ongoing component shortages.
Naoki Hamaguchi has revealed that he has finished Revelation around 40 times, and the scene in question still makes him cry.
Well, it makes sense, but we can’t help but feel a little sad for PC gamers missing out on the fun from some of PlayStation’s best titles.
We’re pretty stoked about this one, and a film that manages to capture the terror of its gameplay loop is sure to be a riveting watch.
Well, other titles already gave us some cool companions recently, and we kind of knew this one was coming for a while. It’s very welcome, though!
STARSEEKER leaves behind its predecessor's gameplay systems to explore a more co-op oriented one.
It may have had a strong showcase, but between its sudden shift on exclusives and overall messaging, Xbox still feels rudderless.
With a less-than-enthusiastic reception at launch and an underwhelming Season 2, the extraction shooter could be on borrowed time.
The company's head of communications and publishing also noted that the studio's artists like to create things on their own without AI.
Jason Schreier noted that many of the studios at risk of layoffs and closures were told to make interesting games to fill up Game Pass.
Tor Frick spoke about Neon Giant's philosophy of focusing on "density over scale" during the development of No Law and its city, Port Desire.