Developers from Expression Games spoke about wanting to ensure that they use all of the console and PC hardware to their fullest extent.
Simon Lemay-Comtois said that this feedback led to the new story elements being introduced in Shadows' final update, Black Tides.
Studio head Colin Johanson discussed ArenaNet's philosophy in developing Guild Wars 3, like how it shouldn't waste a player's time.
The trailer for Senua was reportedly shown during the recent Xbox showcase in the hopes of attracting new investors for the studio.
Known in-game as The Slasher, the DLC brings with it a host of new abilities for killers to play with, like quickly becoming Undetectable.
A controller with these kinds of buttons would be able to give players a greater sense of immersion, similar to adaptive triggers.
Director Naoki Hamaguchi even noted that, despite its themes of Resolve, the word was never a candidate for the game's title.
Bellring Games' upcoming Souls-like extraction title looks very good, and you can try out the beta on PC ahead of its July launch.
The Night Raid and Close Scrutiny map conditions will no longer allow the use of Free Kits, at least for the next three weeks.
This one came out of nowhere, and it’s sad to see the team behind an impressive title find themselves adrift in turbulent waters.
"There are so many things that we want to explore, and we will find out whether it’s possible or not," said studio head Ilari Kuittinen.
The cinematic trailer grabbed attention, now Blood Message’s gameplay reveal – showcasing a grounded take on cinematic action – is dominating conversation.
Providing the antidote to sports sim saturation, NBA: The Run distills basketball’s momentum, athleticism, and spectacle into a focused arcade experience.
Nazeeh Tarsha, Brianna Knickerbocker, Paul Castro Jr., Anne Yatco and Ari Thrash voice the first five members of the Investigation Team.
The Dark Zone finally gets some much-needed revamps, including a brand-new PvE zone where players need to survive rising Toxicity.
The free update brings more freedom to how players design their aviaries, T-Rex swimming, and more dinosaur families, among other things.
Galactic Campaigns will be longer-term versions of the original Galactic War, and will give players more chances to earn rewards.
Lead level designer Anne-Marie Grönroos and art director Elmerie Raitanen spoke about the shift to having a more open-ended world.
"There is always going to be competition," says comms director Thomas Puha. "Ultimately, we have to trust the quality of our game."
Director Konrad Tomaszkiewicz says it's "similar to the classic Fallout games", where players can decide their path to reach the end.