The remake of Square Enix's classic PS One role-playing game is out on November 2nd for PS5, PS4, PC and Nintendo Switch.
The delay is due to "critical issues in the multiplayer version," which would have had "major implications for the console versions."
There will also be an "alternative' narrative with new video content and Manuscript pages, though a release date is TBD.
Obsidian Entertainment's sci-fi role-playing game is available for Xbox One, PS4, Xbox Series X/S, PS5, PC, and Nintendo Switch.
Along with improvements over the previous test, it includes a new Arena, Bank-It mode and 16 exclusive Battle Pass rewards.
The latest update for Amnesia: The Bunker now lets you randomise the locations of items, enemies, and traps.
The sequel sees the fox and a raven exploring a post-apocalyptic world to restore the guardians and oppose the dark shaman, Grimnir.
Players might get to partake in some Diablo 2 nostalgia if the dataminers are right about the first Diablo 4 expansion.
Online leaderboards are available in Klassic Towers. There's also an in-game indicator for ping and voice chat options to mute other players.
The Ark: Survival Evolved remake was planned for late October for Xbox Series X/S, PS5 and PC, with no release date announced.
Remedy's long-awaited sequel launches on October 27th for Xbox Series X/S, PS5 and PC, with pre-loads currently live on all platforms.
Gather materials, create infrastructure, befriend residents, attract tourists, capture insects and much more in the new side activity.
Watch Snake sneak through the jungle, taking down various enemies and encountering different wildlife captured in-game in real-time.
Pathea's upcoming sandbox game is chock-full of interactable characters and a wide array of side activities.
The classic action hero stars in a promising shooter. Here's what you should know before it launches on November 2nd for consoles and PC.
Mike Fitzgerald, Insomniac's director of core technology, says it took "a bit of 'No, we're gonna do it, and we can get to where it needs to be.'"
Xbox leadership reportedly wants to earn Blizzard's trust, and wants the company to achieve its visions and dreams.
The Souls-like is now the publisher's most expensive title, with marketing costs serving as an "investment in the entire franchise."
Todd Howard apparently didn't want to make a multiplayer game until fan pressure convinced him to.
Bruce Nesmith, a former design director at Bethesda, says the idea of 'You do it to get better at it' is "absolutely going to continue."