The PS5 Pro is nearly upon us but is it truly worth picking up, especially at this price and with so much missing? Find out here.
The patch also brings several additional bug fixes, but hasn't yet gone live for PC, since it requires "a little more testing" on the platform, as per developer Ballistic Moon.
Other titles separately confirmed for the console include Killing Floor 3, Off the Grid, and Starship Troopers: Extermination.
Though only one title is confirmed to run in 8K on Sony's upcoming console, players can still capture absurdly high-resolution images.
The official safety guide for the console is out in the wild ahead of launch and also seemingly confirms 16.7 TFLOPS GPU performance.
Insomniac Games offers another look at the PS5 Pro enhancements you can expect to see in a couple of its PS5 titles not long from now.
Out now for $49.99 ($9.99 for owners of the original), the remaster offers heavily revamped visuals and new accessibility features.
Director Hideo Kojima confirmed the same in a short new video on Twitter, though it's unknown how extensive the recap will be.
What the hell is going on with PlayStation?
Marcus Smith and Mike Daly – the duo that directed Ratchet and Clank: Rift Apart – are now leading the upcoming Marvel's Wolverine.
Brian Horton – who was also the creative director on Marvel's Spider-Man: Miles Morales – is now leading The Initative and Crystal Dynamics' Perfect Dark reboot.
The remaster launches on October 31st, 8 AM PDT, for PS5 and PC. It offers improved textures and lighting, extensive foliage, and more.
The deal also reportedly didn't include the cost of Sony's acquisition of Firewalk Studios or the IP rights for Concord.
Lego Horizon Adventures goes above and beyond the usual Lego game formula. Here are some of the surprising aspects of this Lego/Sony collab ahead of launch.
Sucker Punch Productions are heading in the right direction.
Mobile game developer Neon Koi – previously known as Savage Game Studios – is also being shuttered, Sony has announced.
Series' franchise director Tymon Smektała says the technology can "allow developers to focus slightly less on performance and have bigger creative liberty."
Codenames Thief and Stealth possess unique abilities, with the latter having tools to "stalk the battlefield" and take advantage.
"We're looking to add a significant amount of players to each of our milestones as we're going forward," says director Joe Ziegler.
"Hypothetically speaking, if both partners think it would benefit them from a financial/brand standpoint, it could," says Arrowhead Game Studios' Thomas Petersson.