Archive For the chinese room Tag

Vampire: The Masquerade – Bloodlines 2’s Narrative Themes and Characters Explained in New Dev Diary

Vampire: The Masquerade – Bloodlines 2’s Narrative Themes and Characters Explained in New Dev Diary

The new dev diary post goes on to talk about Vampire: The Masquerade - Bloodlines 2's neo-noir setting and narrative themes.

Vampire: The Masquerade – Bloodlines 2 – The Chinese Room Explains its Game Design Priorities

Vampire: The Masquerade – Bloodlines 2 – The Chinese Room Explains its Game Design Priorities

The new studio working on Vampire: The Masquerade - Bloodlines 2 explains its take on non-combat and combat gameplay.

Vampire: The Masquerade – Bloodlines 2 is Built on Unreal Engine 5

Vampire: The Masquerade – Bloodlines 2 is Built on Unreal Engine 5

Unlike the title's original version, which was in development at Hardsuit Labs, The Chinese Room's project is built on Unreal 5.

Vampire: The Masquerade – Bloodlines 2 Publisher is “Confident” it Won’t be Delayed Again

Vampire: The Masquerade – Bloodlines 2 Publisher is “Confident” it Won’t be Delayed Again

"If we weren’t confident in the new release window, we wouldn’t be starting the new marketing campaign," says Paradox Interactive's Sean Greaney.

Vampire: The Masquerade – Bloodlines 2 is Using a Lot of Work Done by Previous Developer Hardsuit Labs

Vampire: The Masquerade – Bloodlines 2 is Using a Lot of Work Done by Previous Developer Hardsuit Labs

"The themes, Seattle as the setting, and a significant degree of the art and character art has been carried over," says publisher Paradox Interactive.

Vampire: The Masquerade – Bloodlines 2 Re-Announced for Fall 2024 Release, Developed by The Chinese Room

Vampire: The Masquerade – Bloodlines 2 Re-Announced for Fall 2024 Release, Developed by The Chinese Room

Vampire: The Masquerade - Bloodlines 2 now has a new lease on life, and will be getting more details revealed later this year. There will also be a new gameplay walkthrough in January.

Still Wakes the Deep Developer Discusses World Building, Art Direction, and More in New Video

Still Wakes the Deep Developer Discusses World Building, Art Direction, and More in New Video

The Chinese Room describes the narrative horror as "if Stanley Kubrick lost his mind shooting a documentary aboard an oil rig."

Little Orpheus Will Launch on September 13

Little Orpheus Will Launch on September 13

The Chinese Room's adventure title was originally due out in March of this year, but got delayed in light of Russia's invasion of Ukraine.

The Chinese Room Faces Layoffs, “Going Dark” For Now

The Chinese Room Faces Layoffs, “Going Dark” For Now

Dan Pinchbeck says the studio won't be fully active "for the time being."

Amnesia, Dear Esther Developer Criticizes Xbox Refund Policy

Amnesia, Dear Esther Developer Criticizes Xbox Refund Policy

Some developers don't like Microsoft's newest move...

Amnesia Collection Launch Trailer Welcomes You to Hell

Amnesia Collection Launch Trailer Welcomes You to Hell

Revisit three of the most terrifying games ever on PS4.

Amnesia Collection Won’t Have PS4 Pro Specific Features, The Dark Descent Will Run At 1080/60fps

Amnesia Collection Won’t Have PS4 Pro Specific Features, The Dark Descent Will Run At 1080/60fps

Don't expect anything special from the PS4 Pro version of Amnesia.

Amnesia Collection Announced For PS4

Amnesia Collection Announced For PS4

A dark descent into madness.

Everybody’s Gone to the Rapture Now Available on Steam

Everybody’s Gone to the Rapture Now Available on Steam

Retails for $19.99.

Everybody’s Gone to the Rapture Heading to PC

Everybody’s Gone to the Rapture Heading to PC

Sony to handle PC release, including Steam page management.

Everybody’s Gone To The Rapture Is Coming To The PC – Rumor

Everybody’s Gone To The Rapture Is Coming To The PC – Rumor

The game's port has leaked in an AMD Driver listing.

Everybody’s Gone To The Rapture Review – A Lonesome Road

Everybody’s Gone To The Rapture Review – A Lonesome Road

A long, slow walk in the park overshadows an otherwise stunning plot.

Everybody’s Gone to the Rapture Devs Reveal That There Is A Run Button

Everybody’s Gone to the Rapture Devs Reveal That There Is A Run Button

This is a teensy bit embarrassing...

Everybody’s Gone to the Rapture Lasts “Probably 4 to 6 Hours”

Everybody’s Gone to the Rapture Lasts “Probably 4 to 6 Hours”

Developer also confirms no physical release until the game "sells a large number of copies".

Everybody’s Gone to the Rapture Gets a Launch Trailer

Everybody’s Gone to the Rapture Gets a Launch Trailer

Where's everyone gone to, again?