Screenshots also revealed that Joanna Dark would change her appearance over the course of the game, gaining disheveled hair.
In his announcement post, Gallagher spoke about the pride he felt in working on Perfect Dark at The Initiative, while also thanking Xbox.
A new report indicates that Embracer Group was trying to facilitate a deal between Take-Two and Xbox to transfer the Perfect Dark IP.
From the reported death of the Forza Motorsport franchise to the closure of Romero Games, the impact is even worse than expected.
Xbox’s once bold vision for the future now feels uncertain as layoffs and major project cancellations shake gamers' confidence.
In an internal email, Xbox's Matt Booty said the layoffs and project cancellations represent "a broader effort to adjust priorities."
Joanna Dark's long-awaited return may have been canned as part of Microsoft's recent wave of layoffs and project cancellations.
The Initiative seeks a Principal Graphics Engineer to optimize and scale the title for "multiple platforms and quality settings."
Brian Horton – who was also the creative director on Marvel's Spider-Man: Miles Morales – is now leading The Initative and Crystal Dynamics' Perfect Dark reboot.
The Initiative reveals the reboot is developed with Rare's blessing and takes inspiration from "elements of the first two games."
Joanna Dark travel to Cairo on a new mission, employing new gadgets and weapons to hunt down Daniel Carrington in Cairo.
"I expect that we will see Perfect Dark next month and that some of the more recent rumors may have been outdated," says insider Nate the Hate.
Nearly four years on from its announcement, Perfect Dark looks no closer to launch. Just what the heck is going on?
Announced in 2020, Giant Bomb's Jeff Grubb reports that the shooter "doesn't sound like it's really come together in any way since then."
A new report shedding light on the development of The Initiative's Perfect Dark reboot claims the game is still in "the earliest" stages of production.
The game will also reportedly make use of "some experimental movement tech" and place an emphasis on narrative.
After four years of production, the Perfect Dark reboot reportedly restarted development last year, having switched to Unreal Engine 5.
Xbox Game Studios head Matt Booty says the first party teams are aware that the expectation going forward will be to showcase gameplay for their titles.
Crystal Dynamics provides assurances that its parent company's restructuring program won't affect its ongoing projects.
The Initiative's Tyler Thornock also worked with Humain to develop a "streamlined and properly interpolating RBF for Unreal."