Umbra Software's COO Sampo Lappalainen and Head of Communications Jenni Ahlapuro gives us the lowdown on what is happening next with the popular middleware.
There may be something to the power of the cloud after all.
"It is a challenge to take full advantage of the compute capabilities on both platforms as you have to write custom async compute pipelines for both consoles."
"These are not easy decisions and there are no right answers."
"I hope that the developers have some say on what to do with the excess power."
There's more to a console than just TFLOPs...
The game looks great, so it seems to have turned out well.
The Power of the Cloud, for real this time.
So if you've been wondering why it looks pretty, now you know.
Occlusion culling technique at its best.
Used in world generation, we talk to the creators about the future of Umbra.
Even wonder what Cloud computing meant for environment design?
A more dynamic and less static system will be the order of the day for the future.
Still a long, long way to go though, says director of developer relations Thomas Puha.
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