Archive For Watch Dogs Legion Tag

Watch Dogs Legion Lets You Recruit And Play 20 Characters At A Time

Watch Dogs Legion Lets You Recruit And Play 20 Characters At A Time

The ambitious open-world game gives a good stable of characters at once.

Watch Dogs: Legion Isn’t Set in the US “To Make the Watch Dogs Brand Bigger” – Creative Director

Watch Dogs: Legion Isn’t Set in the US “To Make the Watch Dogs Brand Bigger” – Creative Director

"There were also problems in various parts of the world, so I thought it would be interesting to focus on it," says Clint Hocking.

Live Service is Out, Replay Value is In

Live Service is Out, Replay Value is In

Upcoming games like Cyberpunk 2077 and The Outer Worlds prove there's still a market for self-contained experiences.

Watch Dogs Legion is “Complex Almost Beyond Description” – Ubisoft

Watch Dogs Legion is “Complex Almost Beyond Description” – Ubisoft

Associate producer Ashley Johnson also discusses the use of AI for testing.

Watch Dogs: Legion Has “A Huge Amount of Potential for Replayability” Due to “Diverse and Recastable” Locations

Watch Dogs: Legion Has “A Huge Amount of Potential for Replayability” Due to “Diverse and Recastable” Locations

Where your missions take you can change based on who you're playing as.

Watch Dogs: Legion’s World Will Have “Dozens” of Fully Fleshed Out Explorable Interiors
Watch Dogs Legion Interview – Taking The “N” Out Of “NPC”

Watch Dogs Legion Interview – Taking The “N” Out Of “NPC”

Creative director Clint Hocking speaks with GamingBolt about the ambitious upcoming open world title.

Watch Dogs: Legion – Hacking, Social Engineering Detailed

Watch Dogs: Legion – Hacking, Social Engineering Detailed

Hacking in Watch Dogs: Legion is a "broader evolution" of the concept.

Watch Dogs: Legion Dev – Seeing Starring Roles for Characters You’ve Recruited Is an Empowering Experience

Watch Dogs: Legion Dev – Seeing Starring Roles for Characters You’ve Recruited Is an Empowering Experience

Watch Dogs: Legion's story benefits from its play-as-anyone mechanic, according to the creative director.

Watch Dogs: Legion Trailer Highlights NPC Origin Stories and Random Traits

Watch Dogs: Legion Trailer Highlights NPC Origin Stories and Random Traits

The open world title has been confirmed for Google Stadia.

Watch Dogs: Legion Trailer Showcases Gorgeous Ray-Traced Visuals

Watch Dogs: Legion Trailer Showcases Gorgeous Ray-Traced Visuals

Check out how much better reflections look when ray-traced.

Watch Dogs: Legion, Ghost Recon Breakpoint Confirmed for Gamescom

Watch Dogs: Legion, Ghost Recon Breakpoint Confirmed for Gamescom

Unfortunately, attendees will only see a theater demonstration for the next Watch Dogs.

Watch Dogs Legion’s London Brings “Insightful Perspective and Commentary” On Modern Day Trends

Watch Dogs Legion’s London Brings “Insightful Perspective and Commentary” On Modern Day Trends

Creative director Clint Hocking speaks about how Ubisoft is approaching its speculative yet fictional take on a near-future London.

Watch Dogs Legion – DedSec Progression And Character Levelling Up Detailed

Watch Dogs Legion – DedSec Progression And Character Levelling Up Detailed

Creative director Clint Hocking talks about various facets of progression in the upcoming open world title.

Watch Dogs Legion – “Story Is Still A Huge Part of the Game” In Spite of Play-As-Anyone Mechanic

Watch Dogs Legion – “Story Is Still A Huge Part of the Game” In Spite of Play-As-Anyone Mechanic

"It’s a huge part of the franchise and this game is no different," says game design director Kent Hudson.

Watch Dogs Legion Creative Director Explains Decision Behind Making All NPCs Playable

Watch Dogs Legion Creative Director Explains Decision Behind Making All NPCs Playable

As per Clint Hocking, it was a natural evolution of the franchise.

Ubisoft Is Glad Watch Dogs Legion And Cyberpunk 2077 Aren’t Releasing In The Same Quarter
Watch Dogs Legion Will Feature Crowdsourced Music Through HitRecord

Watch Dogs Legion Will Feature Crowdsourced Music Through HitRecord

A different kind of sountrack for the ambitious title.

Watch Dogs Legion Permadeath Mechanics Detailed, Every Mission Will Account For Every Possible Character

Watch Dogs Legion Permadeath Mechanics Detailed, Every Mission Will Account For Every Possible Character

"Every mission, every line of dialogue, and every cutscene has been written to account for every possible character," says creative director Clint Hocking.

Watch Dogs Legion Creative Director Reveals How They Made All NPCs Playable

Watch Dogs Legion Creative Director Reveals How They Made All NPCs Playable

Clint Hocking breaks down how they made everyone and their mother a playable character.