Dynamic lighting, real-time reflections, and more adorn the remaster, which launches in Q4 2025 for current-gen platforms.
The Xbox Series X/S and PS5 versions will still release this Summer with 11 bit studios committed to delivering a "polished product."
From a sprawling open-world action RPG to a co-op rogue-like experience - here's how FromSoftware's latest differs from its greatest.
The primary purpose of the 72-hour one-time-only playtest will be to test the performance of Battlefield 6's pre-alpha servers.
Between unauthorized art asset usage and reports of declining morale, Bungie's extraction shooter just can't catch a break.
Catch opponents off-guard with technical strikes and follow-up attacks when the game's final Year 2 character goes live on June 5th.
The DLC is available for free for all players, and adds new story content, combat mechanics, classes, locations, minigames, and more.
A new gameplay trailer for LizardCube and Sega's upcoming action-platformer showcases the futuristic and neon-lit streets of Neo City.
The critically acclaimed first-person shooter has reached this milestone seven times faster than its predecessor, DOOM Eternal.
Kingdom Come: Deliverance 2's first DLC is a decent filler - well-voiced and decently long, but filler all the same.
An intriguing action RPG with the best forging system in gaming.
The action adventure from Leslie Benzies of Rockstar North is out on June 10th, but we've seen little more than short gameplay teasers.
With the Elderwood expansion now live, Palia presents a natural moment to assess the experience and see if the life sim is evolving in the right direction.
After MudRunner, SnowRunner and Expeditions: A MudRunner Game, we now have a bigger and badder title in RoadCraft.
Developer Raccoon Logic thanked players for their support and is working on a roadmap outlining upcoming updates and new features.
A wrist-mounted crossbow, a grappling hook, a two-handed sword, and a buckler are all it takes to go one-on-one with the Nightlords.
Dan Nanni spoke about how a studio creates its own engine and iteratively works on it over time, and why it's such a big investment.
"I remember looking at it and going, 'Yeah, I understand the feel that you're going for, and this really does work,'" said Mike Pondsmith.
Game director Sebastian Kalemba said that players will get to feel plenty of emotions depending on the consequences of their choices.
The teaser also showed off a new energy-type weapon that was able to destroy an enemy vehicle in just a matter of a few shots.