One look at the new Tales of Graces F combat gameplay from GamesCom 2012 immediately had me thinking: “Grandia?”
But no, it’s far different, mixing real-time and turn-based combat systems for an immensely satisfying experience. The magic is no slouch either, filling up the screen with flames and bubbles alike.
Not much is really seen of your allies fighting – it’s pretty much showing from your player character’s view. How team-mate interact with each other during battle, aside from standard magic attacks, is definitely worth a look in the coming months when Tales of Graces F hits PS3.