The Division Being Developed by “About 40 Percent” of Driver: San Francisco Team

This doesn't mean the game's development is in trouble though.

Posted By | On 07th, Feb. 2014

1370901007_tc_the_division_screen_water_street_view_web_130610_4h15pmpt

The Division will be out this year for Xbox One, PS4 and PC – though rumours have been getting out that it may be delayed into 2015. Ubisoft Reflections managing director Pauline Jacquey has revealed a rather interesting fact. “About 40 percent” of the studio, which was behind Driver: San Francisco, is apparently helping Massive Entertainment with The Division.

Speaking in an interview with Develop, Jacquey said, “We’re working on all of the game’s systems: main characters, enemies, RPG pillars, building Manhattan, online components, and so on. It gives us a very broad and wide input on the game, but it’s not as limited as the naval battles on Assassin’s Creed III.”

“We’ve brought a very good design and technological strength to The Division. Massive’s team is bigger, but ours is still significant, and its competency in art, technology and design is really showing. There’s so much love for this game at Reflections. Our guys are absolutely crazy about it. So for some of them it’s a life achievement being able to participate in the development of the game.”

This doesn’t mean The Division’s development is in trouble. “That’s absolutely not the case. This is part of a global model that Ubisoft has been deploying in the past seven or eight years.” This was the same model seen with Assassin’s Creed as well, which employed numerous studios including Ubisoft Toronto (which worked on Splinter Cell: Blacklist).

“It’s also classic team size management. You don’t want your team to be too big when you’re in the initial phase of conception, when you need a lot of agility. But when you’re in full production – and given that the game’s scope is gigantic – it needs a big team behind it.”

Will The Division’s reach extend its grasp? We’ll find out when it releases.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...