The Division Director Leaving Ubisoft, Joining Hitman Developer IO Interactive

From many hitmen to one.

Posted By | On 18th, Mar. 2016

The Division PS4 3

The Division just launched to general critical acclaim and commercial success, and apparently, its director Ryan Barnard sees that as a job well done. He will be leaving Ubisoft and joining IO Interactive, where he will be working as the Gameplay Director on Hitman. This ends his four year stint at Ubisoft Massive- four years possibly all spent developing The Division.

“As we continue to grow our commitment to the Hitman game franchise, it’s with tremendous excitement that we can announce another great addition to the IO Interactive family,” IO Interactive wrote on its website. “Ryan Barnard comes to us after having recently finished his work on Massive Entertainment’s The Division and will join the IO Interactive in the newly created role of Gameplay Director.

“Ryan will focus on expanding on the near-endless possibilities of gameplay that a game like Hitman possesses. This means heading up the future efforts of three of our very core teams – gameplay, online and world – which will be no small task. Ryan’s contributions to game design over the years show he’s the ideal person to spearhead the coming efforts. We are very happy to add his talent to the pool of great people working at IOI.”

With Hitman all set to be as much of an evolving product as The Division was, no doubt Barnard’s expertise will come in handy.

The Division and Hitman are both available on Xbox One, PlayStation 4, and PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...