Change to Airburst Seeker Mine also discussed.
Tom Clancy’s The Division underwent maintenance and deployed fixes for a glitch that caused players to turn invisible under certain conditions.
During the State of the Game presentation, Ubisoft Massive also talked about some of the hot topics and known issues affecting players.
While the high build diversity following update 1.6 was satisfactory, the developer will look into changing the Nimble talent, which heals the player depending on number of meters traversed from cover to cover. This will be changed to heal over time (for 4 seconds in the future) and will not function as an instant heal. As for weapons with stagger, the will see reduced stagger in the next patch.
The Airburst Seeker Mine, cited as a major issue in PvP for its one-shot potential, will also be changed in the next patch. It will not have stagger and initial damage is lowered but it’s fire effect will cause more damage. Overall, this means the same damage but with different distribution, offering players a chance to react.
There’s no release date for this client patch yet but expect it to be deployed in the coming weeks.