Massive Entertainment won’t pad the game’s play-length.
There have questions galore regarding Tom Clancy’s The Division, the upcoming post-apocalyptic MMORPG from Massive Entertainment that will be releasing in late 2014 for PS4 and Xbox One. However, we know now that the game will deal with player vs. player combat in a different way along with containing references to other Tom Clancy titles like Splinter Cell and Ghost Recon.
But being an MMORPG doesn’t mean that it will pad out its gameplay like some MMOs on the PC. Speaking to OXM, game director Ryan Bernard stated that, “It’s a tough line, right?. We want time investment to be rewarding, but we don’t like – ‘grind’ is a bad word, you know. It’s not a positive thing. But you can strike a balance.
“For something to have value to the players or the community, it needs to be somewhat difficult to attain or to create, so you want to have that element to it. We don’t want the game to be a grind-fest, obviously.”
A noble goal for sure, but we’ll only know how it pans out when The Division releases next year.