Check out Massive’s main drive for developing the engine.
Massive Entertainment and Ubisoft have revealed a new developer diary for Tom Clancy’s The Division, focusing on the next-gen Snowdrop engine used to create the game. Developed in-house by Massive, it provides real-time deterioration, highly detailed textures and dynamic weather to the massively multiplayer experience.
According to Massive, the engine was created in order to “work better, not bigger, by giving content creators the freedom to experiment, prototype and truly unleash their creativity.” It certainly seems to have helped bring The Division and its post-apocalyptic landscape to life.
Tom Clancy’s The Division takes place in the near future where humanity is forced to fight for survival after an epidemic brings about society’s ruin. Players will be able to scavenge for and craft supplies from their surroundings. It is currently slated to release in Autumn 2014 for the PC, PS4 and Xbox One, though rumours indicate that it could be pushed back into 2015.