The Elder Scrolls 6 and Starfield Were Announced Early To Reassure Fans

Bethesda's Todd Howard speaks about the company's uncharacteristically early announcements for those two games.

Posted By | On 29th, Jun. 2018

Starfield

Until this year, Bethesda had a modus operandi- they would announce games just a few months away, and then release them after a short hype cycle. They’d done it with Skyrim, Fallout 4, they had done it with games like Wolfenstein 2, The Evil Within 2, and Prey. But this year, they mixed things up when they announced Starfield and The Elder Scrolls 6– both “next generation games” by their own admission, and years away- way ahead of time.

So, uh- why do that? Why, exactly, did Bethesda break the trend and announce these games so early? Was it to finally shut up the people who have been hounding them about these two games (especially The Elder Scrolls 6)? According to Todd Howard, it was to reassure fans- Bethesda, announcing Fallout 76, an online game, and The Elder Scrolls Blades, a mobile game, wanted to reassure fans that the kinds of games they love- epic single player RPGs- are still coming.

“That was a debate, ‘Should we do this?'” said Howard, in an interview with Eurogamer. “There were two things in our heads about that. One, we’re going to E3 and showing a new Fallout game  which is very different than we usually do, and then we’re going to show you an Elder Scrolls game that is very different than we would usually do, and if we leave it just at that, our fans are like, ‘… – Are you still going to do the things I love?’

“We had already said publicly, ‘We are eventually going to do Elder Scrolls 6 but we have these other projects…’ and we felt like we would be saying that same thing right after E3 at something like this [Gamelab], so let’s make sure our fans know this is coming, and in what order. They don’t know what years – we have some ideas but we’re not positive either – but ‘here are the things we’re going to be doing’.”

He pointed out that the development of both games, Starfield and The Elder Scrolls 6, was already public knowledge, and people had been speculating on both games for a very long time- so it was better to just formalize the whole thing by officially announcing them.

“It’s better to say we’re making it. It makes life a little bit easier for us. [If we didn’t say anything] they would be disappointed and they’d still ask ‘What about Starfield?’ and ‘What about Elder Scrolls 6?’. But it’s also exciting! We’re excited; we want to share it with everybody.

“The negative is,” he added, “are we distracting from what we’re putting out now? But people get it. Let’s just be upfront – this is what we’re doing, when, and in what order.”

I really like shorter hype cycles, but I get why Bethesda felt they had to do what they did- and I empathize. And, maybe this is a bit hypocritical in this case, but I actually am glad they did. It may just be a logo, but The Elder Scrolls 6 is already one of my most anticipated upcoming games now.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...