The Last Guardian Creator: The Way We’re Building Our Next Game Wouldn’t Have Been Possible Years Ago

“In the past, it would take a week or two for an idea in my head to be realized in the game.”

Posted By | On 25th, Sep. 2018 Under News

the last guardian

Fumito Ueda, the man behind classics such as Ico, Shadow of the Colossus, and The Last Guardian, has formed his own studio since he moved on from Sony. GenDesign, led by the mastermind designer, is working on its next title, which is being funded by a game fund called Kowloon Nights, and Ueda has spoken in recent weeks about how the game is going to be just as ambitious as his previous games.

And according to Ueda, bringing those ambitions to life is going to be a much easier and smoother process now, thanks to current technologies, than it would have been years ago. While speaking with Edge (November 2018, Issue 324), Ueda talked about his work on his upcoming project. He mentioned that the way he and his team are going about developing the game would not have been possible on titles such as Shadow of the Colossus and The Last Guardian, due to limited technologies.

“In the past, it would take a week or two for an idea in my head to be realized in the game,” Ueda said. “However, now that we have modern tools at our disposal, we can fully realize a new idea in a matter of days or hours. The way we’re building our next game just wasn’t conceivable years ago when we developed The Last Guardian and Shadow of the Colossus.”

Hopefully, that means Ueda and his team will take less time to churn out their new project than they did with The Last Guardian, which had an infamously protracted development cycle. That’s what more efficient tools are supposed to do, at the very least.

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