Linear Path
There’s no arguing that The Last of Us was a linear game. A straight and narrow path lead the way from point A to point B. It wasn’t necessarily a bad thing. But what good would it be to have a system as powerful as PlayStation 4 and not use that power to really put The Last of Us 2 as a showcase game much as the original was for PS3? Open paths, show us new routes and let us discover what could truly be hidden from several different angles.
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