One Dimensional Story
Going along with the linear level design, how about a more dynamic story? TLoU story was also in fact “this is the story, no turns.” We had to sit back and enjoy a spectacular story and that was amazing! It really was. But what if we could expand upon that as well? Possibly allow us to mold our own story through decision making options. A ‘choose our own adventure’ type setting. Hey, a great story can still be crafted through our own choices.
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