The Last of Us Wants to “Explore New Territory” in a World “Where a Single Enemy Can Kill You”

Lead designer Ricky Cambier wants to see "what would you really have to do" in such a situation.

Posted By | On 05th, May. 2013

The Last of Us Wants to “Explore New Territory” in a World “Where a Single Enemy Can Kill You”

We’re drawing ever closer to the release of The Last of Us, Naughty Dog’s new action adventure title that is being as one of the biggest games in the last few years. Lead designer Ricky Cambier recently spoke to Official PlayStation Magazine UK about the emphasis of the gameplay, in a world “where a single enemy can kill you” and thus prompts the questions, “What would you really have to do in this situation?”

Cambier wants players “exploring some new territory” with this. Of course, it meant tweaking some of the design elements. “Making the systems for this game has proven to be hard. and that’s exciting. We’re trying something a little different, something we’re really interested in playing.

The Last of Us_new (5)

“We want you to think: in a world with limited supplies, if you ran into these things, what would you really have to do in this situation, knowing that it’s sneak past or die, kill or be killed? They’re going to kill you, and you have someone who you care about to protect – what are you going to do?”

It’s no secret that a lot of the horror comes from the sound of the creatures like the Infected in the dark. “Sound has always been really important in Naughty Dog games. I think people are surprised by how much info they’re getting through sound”.

“Now you have a world where enemies are really affected by sound, and you are as well. In this world, where a single enemy can kill you, when you hear that enemy, you’re scared – like, you need to move, to go and hide. And [because] these enemies, which people call Clickers, track you with echolocation, they’re using sound to find you, it’s integral in a way people aren’t necessarily used to”.

Cambier also talks about how sound ties in to the overall gameplay mechanics, including the new Listen mode (which allows Joel to see Clickers by the noise they give off – like a sonar of sorts). “We’ve got the crafting, we’ve got new combat, we’ve got Listen mode. We’ve got all these different things that are all going to combine to create this grounded universe that is very lethal, very dangerous”.

The Last of Us is slated to release on June 14th worldwide.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story pr...

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Game Freak's latest had a strong debut in the region, both in physical units sold and overall dollar sales, ac...

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

The Queen seemingly has company, as a massive new ARC is revealed for Embark's extraction shooter ahead of thi...

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

The first battle royale mode in the series since Firestorm is dropping tomorrow and will be free for everyone ...

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Shawn Layden spoke about his time at Sony working on single-player games, and the company's change in prioriti...

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Marcus Lehto wrote about how impressive Halo: Campaign Evolved looks, noting that "it warms my heart to see Ha...