Firewatch
Developer: Campo Santo
Platforms: PC
Firewatch puts players in the role of a man named Henry, a retiree that has taken a new lonesome position. His new gig has him stationed in the Wyoming wilderness where he simply watches out for forest fires. The only means of communication with the outside world comes in the form of a radio to his companion and supervisor Delilah. Since Firewatch was Camp Santo’s first video game, little was known or expected until Pax 2014. Taking place in the 1980s, the story of Firewatch is one of exploration and mystery as it seems not just the wild animals are lurking in the lush forest. During Pax 2014, the development team expressed that Firewatch is open-world but not as some would expect. Instead of being able to locate new places and take on different quests, the story will drive players into a more linear path. Nonetheless, Firewatch does carry over elements from Telltale Games, thanks to ex-Telltale Games creative director and designer Jake Rodkin. Expect a number of different responses to choose from when talking with Delilah. Unfortunately, it’s unknown if dialog choices will play a big part endgame.
Share Your Thoughts Below (Always follow our comments policy!)