The Order: 1886 Dev Won’t Comment on Playtime

Ready At Dawn CEO does talk about the relativity between gameplay length and quality though.

Posted By | On 16th, Feb. 2015

The Order 1886 (5)

Following the revelation that The Order: 1886 could be completed in roughly six hours – but only if one was rushing through the experience – Ready At Dawn CEO Ru Weerasuriya spoke to Eurogamer about the relative length of the game. Which is to say that he declined to comment on it at lal.

“At the end of the day, we’re not going to comment on it. We can’t stop people from writing the things they do. And we’re not going to jump at every single mistake that is made out there.

“Every time somebody has the wrong impression of something we made, or somebody writes the wrong thing about what we did, it would be a full-time job to be like, oh no, that’s not right. We make games. We do what we do for the players. And, ultimately, that’s where I want to leave it.”

Weerasuriya does believe that along with having longer experiences, there’s still plenty of room in the industry for games that are single player-only and offer one single run through. “To tell you the truth, that’s something we always keep in our heads. We know people want to be entertained and have things they can play longer.

“But the industry has always had diversity. You go back 10 years, there were a lot of games that were just single-player, one time play. There were some games that were single-player and you could jump back in and get more. That’s what we did in our game. You can jump back and get other things out of it.”

“Gameplay length for me is so relative to quality. It’s just like a movie. Just because a movie is three hours long, it doesn’t make it better.”

Do you agree? We’ll find out for ourselves how that works in The Order: 1886’s favour when it releases on February 20th.


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