CD Projekt RED co-founder Marcin Iwinski says the team is “still working on squeezing the juice out of consoles”.
As the resolution wars continue, key developers working only on the PS4 and Xbox One (along with PC) are being questioned on which console they’re able to get the most out of. This is especially true of CD Projekt RED’s The Witcher 3: Wild Hunt, arguably the most visually appealing title in development, and Eurogamer asked studio co-founder Marcin Iwinski whether the game’s open world surroundings will look better on the PS4.
Iwinski stated that, “We are still working on squeezing the juice out of the consoles and Microsoft are supporting us in this respect.”
However, he indicated that the development team isn’t too concerned about the differences between the different versions, especially with regards to resolution. “The final effect, whether it’s 720p, 1080p – we had the debate in the studio about it and actually asked our tech guys to explain how it works, and they sent me some complicated graphs that ‘if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference’.
“It’s more of a PR differentiation, which is very important for Sony right now – and they are using it, obviously – than something that is really meaningful to gamers.
“We’re definitely working to max out each of the platforms in terms of what we can get, because that’s a crucial element of The Witcher. Will there be big differences? Really I don’t think so. It’s too early to say. If there will be, they will be tiny. It will be more like people talking ‘hey, I have this and you have that and this is better’.”
The Witcher 3: Wild Hunt will be releasing in February 2015 on PS4, Xbox One and PC.