CD Projekt RED goes into detail about activating skills and the different kinds of armour available.
CD Projekt RED’s The Witcher 3: Wild Hunt has received some new information on the official forums (via NeoGAF) regarding the various skills that players will be able to use in-game along with the different armour on offer.
“Activated skills determine tactics. You choose (activate) some of them and you have resources to manage (stamina and adrenaline), so behaviour in combat depends on skill choices. In other words, to use your build properly, you cast signs, parry, dodge and hit with you sword more or less frequently. Some skills grant additional signs modes or special blows.
“There are 3 types of armor elements: light, medium and heavy. Protection they grant is less important than synergy with combat tactics they are designed for. For example heavy armor favors agressive swordfighting. But you can mix armor elements to balance bonuses they offer. If you like to tweak and customize, you’ll find it attractive, I think.”
Another topic was created regarding the skill development and how exactly it all played out. Community manager Marcin Mormot weighed in on the same. “Here’s the way the skill development works. There are 4 groups of skills. Swordsmanship, Alchemy, Signs and Miscellaneous. The fifth group some folks were talking about is Mutagens.
“As you level up the character, you unlock various skills. You can then assign them to one of the slots. Assigning a skill to a slot makes it active – you can activate and deactivate skills at will making custom builds to suit your current needs best. There are up to 12 slots (+ 4 for mutagens) which are being unlocked as you progress – mutagens modify skills making the skills stronger. To make mutagens even more effective, it’s best to use the same type of mutagen and skills in one combination.”
The Witcher 3: Wild Hunt will be available worldwide on May 19th for Xbox One, PS4 and PC. Stay tuned for more information on the game in the coming months.