Too much scaling back of graphics would be required.
Speaking to Gaming Blend, project lead for the upcoming TimeSplitters Rewind has snuffed hopes of there being a Wii U port for the game.
“I think it’s going to be an off-the-table thing for now… But I don’t want to throw it out there just yet. But it’s all based on hardware limitations – because with such a small team we need as much support as we can get.
We can make it scalable on the PC, but in terms of console development… we don’t want to say like ‘Wii U’ and then not be able to present like, anything – or if it looks, like (for the lack of a better word) crap. We want to wait; we don’t want to half-ass anything.”
“What’s holding me back on the Wii U, is as I read on the Wii U – it’s not really an HD contender in terms of Xbox One versus PlayStation 4…When it comes to the Wii U, it’s going to take a lot for us to scale things back so we can work on that. But…it doesn’t mean that what we have right now wouldn’t allow for us to scale things back, because if we’re going to be able to make it scalable on the PC – so players with lower-end systems can play – then hopefully we can do the same thing for the Wii U.”
TimeSplitters Rewind will be heading to the PC only for now. Stay tuned for more news on a release date.