“It really isn’t your average linear, for lack of a better word, corridor FPS.”
The big news with Titanfall 2, at least to someone like me, is that the game will actually have a single player campaign this time around- the absence of which was sorely felt in the online multiplayer only 2014 original. That will be changing in the upcoming sequel, and according to developers Respawn, players can expect far more than the average FPS campaign, too.
“It really isn’t your average linear, for lack of a better word, corridor FPS,” said Titanfall 2 multiplayer design lead Todd Alderman to CNET. “It’s not like you’re getting pulled through this series of explosions or people yelling at you. There’s going to be very quiet moments where you’re taking in a broad environment and you have to figure out how you’re going to traverse it.”
Multiplayer fans don’t have to worry, either. Alderman confirmed that Respawn are currently working on tweaking the multiplayer mode in the new game. “Oftentimes, players who weren’t hyper-aware, they would try and make a wall run jump to another surface and not quite make it. And not know why, because last time they did it, they made it just fine. So we tried to really normalize a lot of these.”
Titanfall 2 is due out on PS4, Xbox One, and PC in October.