Titanfall 2 looks to be great- the game that will finally realize all the promise and potential of the flawed, but still great fun, first game. Developers Respawn seem to be going all out with this game, fixing everything that was wrong with the first game, building on everything that was right, and in some cases, even rethinking some conventions of the shooter genre that players otherwise take for granted.
Take, for instance, progression. It sounds like Respawn are going to be doing something new with how progression is handled in this game, and that what they are doing will make players ‘happy.’
“We’ve rethought progression systems, and we have something that we’re not talking about today but we will be talking about later, and it’s kind of rethinking the progression system, it’s a very deep progression system created by Todd Alderman who created Call of Duty 4’s progression system. We’re really happy to have him back at Respawn. I can’t tell you a lot of details about it, but I think you’ll be happy with what we’ve got,” Respawn’s Jon Shiring said in an interview with PCGamer.
Call of Duty 4‘s progression system was basically a full rethinking of how something like that can work in a shooter, and it was so successful, it continues to be widely imitated to this day, even in games that are not shooters. I can’t wait to see what Respawn have up their sleeves for Titanfall 2.
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